The Land: Catacombs (Chaos Seeds Book 4) (45 page)

BOOK: The Land: Catacombs (Chaos Seeds Book 4)
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I hope you all enjoyed traveling with me, Richter and Sion!  I really appreciate all of you joining me again!  The adventures of your favorite Chaos Seed continue in “The Land: Swarm” which will be coming soon!  Dance the funky chicken and as always: Peace, love and the perfect margarita!

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INDEX
Richter’s Spells

Earth

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Barkskin I:
This spell will increase natural armor by +2.  This is a spell of Earth Magic, level 2.  Cost: 20 mana.  Duration: 20 min.  Range: self.  Cast Time: 1 second.  Cooldown: N/A.

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Grease I:
This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down.  This is a spell of Earth Magic, level 1.  Cost: 15 mana.  Duration: 5 min.  Range 25 feet.  Cast time: 2 seconds.   Cooldown: 10 min.

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Summon Weak Insects:
Summons a host of stinging and biting insects in a ten-foot wide circle.  Causes minimal damage, but impedes concentration.  This is a spell of Earth Magic, level 1.  Cost: 25 mana.  Duration: 5 minutes.  Range 20 feet.  Cast time: 1 second.  Cool down: 20 minutes.

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Rending Talons I:
Summons invisible claws to attack all targets within 10 foot AoE.  This is a spell of Earth, level 4.  Cost: 52 mana.  Duration: 8 seconds.  Range: 60 feet.  Cast Time: 3 seconds.  Cooldown: 10 minutes. 

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Sonic Wail I:
You can make a sound attack with your voice.  All within cone shaped AoE suffer damage and risk being deafened.  This is a spell of Earth, level 6.  Cost: 27 mana.  Duration: 3 seconds.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 1 minute.

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Paralysis Beam I:
Fires a beam that will lock the target’s body into position.  This is a spell of Earth, level 5.  Cost: 39 mana.  Duration: 4 seconds.  Range: 25 feet.  Cast Time: 3 seconds.  Cooldown: 6 minutes. 

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Summon Weak Saproling:
Summons a level five forest creature to do your bidding.  You can only have one summoned creature at a time.  This is a spell of Earth, level 6.  Cost: 39 mana.  Duration: 5 minutes.  Range: 5 feet.  Cast Time: 3 seconds.  Cooldown: 1 hour.

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Acid sphere I:
Creates a ball of acid that can be thrown at your target.  Damage 4-6 per second.  This is a spell of Earth, level 5.  Cost:  22 mana.  Duration 10 seconds.  Range: Throwing range of caster.  Cast Time: 2 seconds.  Cooldown:  N/A.

Water

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Ice Dagger I:
This spell will throw a dagger made of ice at your target.  This is a spell of Water Magic, level 1.  Cost 20 mana.  Duration: 1 min.  Range: 40 feet.  Cast Time: 1 second.  Cooldown: N/A.

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Slow I:
This spell will slow the target by 10%.  This is a spell of Water Magic, level 3.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Air

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Haste I:
This spell will increase the speed of the target by 10%.  This is a spell of Air Magic, level 1.  Cost 25 mana.  Duration: 10 min.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

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Weak Errant Wind:
Increase the dodge of your party to projectiles.  This spell will only work when you are outside.  This is a spell of Air Magic, level 1.  Cost 50 mana.  Duration: 20 min.  Range: 50.  Cast Time: 4 seconds.  Cooldown: 45 min.

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Lightning Bolt I
!  Cast a lightning bolt from your hand.  Chance to stun your target for 1-2 seconds.  This is a spell of Air, level 11.  Cost: 31 mana.  Duration: Instant.  Range: 20 yards.  Cast Time: 1 second.  Cooldown: 2 minutes.

Fire

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Flame I:
Shoot a weak gout of flame from your hand.  This is a spell of Fire Magic, level 1.  Cost: 10 mana.  Duration: 3 seconds.  Range: 5 feet.  Cast Time: 1 second.  Cooldown: N/A.

Life

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Charm I:
You can convince an enemy that they are your friend.  In battle, they will fight for you.  Casting this upon a creature lowers they regard for you after the spell wears off.  This is a spell of Life Magic, level 1.  Cost 60 mana.  Duration: 1 hour.  Range: 20 feet.  Cast Time: 1 second.  Cooldown: 10 minutes.

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Slow Heal I:
  Restore 30 missing health over 60 seconds upon casting.  This is a spell of Life Magic, level 1.  Cost 20 mana.  Duration: 6 seconds.  Range: Touch.  Cast Time: 1 second.  Cooldown: 1 min.

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Weak Cure:
  Remove minor poison effects!  This is a spell of Life Magic, level 1.  Cost 50 mana.  Duration: 1 second.  Range: Touch. Cast time: 2 seconds.  Cooldown: 30 seconds.

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Soul Trap:
  Binds the soul of the target to this plane, preventing passage to the beyond at the time of death.  They will instead be pulled into any nearby empty soul stone of appropriate size.  This is a spell of Life Magic, level 1.  Cost: 30 mana.  Duration: 2 minutes.  Range: 10 feet.  Cast time: 1 second.  Cooldown: N/A.

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Minor Life Aura:
The caster’s body is surrounded by a golden shield of pure Life energy.  Any nearby death, dead or undead creatures will be discomforted.  Any actual contact with the shield will cause damage to the undead.  This is a spell of Life, level 3.  Cost: 50 mana.  Duration: 15 minutes.  Range: self.  Cast time: 2 seconds.  Cooldown: 20 minutes. 

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Courage I:
Improves your Fighting Spirit by +50.   This is a spell of Life, level 4. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.

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Minor Life Armor I:
Defense of all armor pieces increased by +1 (+3 vs. Death attacks).  This is a spell of Life, level 5.  Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.

-
        
Summon Weak Life Wisp:
Summons an entity comprised of Life magic.  Will float in the area and restore a total of 100 health to you or one of your allies.  This is a spell of Life Magic, level 6.  Cost 60 mana.  Duration: 5 minutes.  Range: Self.  Cast Time: 3 second.  Cooldown: 20 minutes.

-
        
Banish Undead I:
If successful, you will dissipate the energy allowing a Death creature to exist in this plane.  This is a spell of Life, level 3. Cost: 40 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 5 minutes.

-
        
Minor Stabilize:
  If a target is stricken with a ‘Bleeding’ status, this spell will decrease the rate of bleeding and total bleeding time.  Effects will vary based on extent of the injuries.  This is a spell of Life, level 3.  Cost: 27 mana.  Duration: instant.  Range: Touch.  Cast Time: 1 second.  Cooldown: 1 minute.

-
        
Life Bolt I:
Fire a bolt of concentrated Life energy.  Damage 5-10.  Increased damage against Death Creatures.  This is a spell of Life, level 4.  Cost: 22 mana.  Duration: Instant.  Range: 30 feet.  Cast Time: 1 second.  Cooldown: 2 minutes.

Dark

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Night Vision:
You can see even in the deepest darkness.  This is a spell of Dark Magic, level 1.  Cost 5 mana.  Duration: 3 hours.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: N/A.

-
        
Cloying Darkness I:
Cast a cone of thickened darkness from your hand.  Movement and Attack speed of targets decreased by 20%.  All in area of effect will suffer from spell.  Will not work in direct sunlight.  This is a spell of Dark Magic, level 2.  Cost 30 mana.  Duration: 10 minutes.  Range: 10 feet.  Cast Time: 1 second.  Cooldown: 5 minutes.

-
        
Troubled Sleep I:
Places your target in a restless sleep.  He will be plagued by nightmares until awakening.  Any attack or hostile action taken against target will awaken them.  Area of effect five feet.  This is a spell of Dark Magic, level 3.  Cost: 50 mana.  Duration: one hour.  Range 15 feet.  Cast time: 3 seconds.  Cool down: 15 minutes.

-
        
Flood of Darkness I:
Blankets an area 25 yards around you in darkness.   Effect banished by direct sunlight.  Blocks out all light based sight.  This is a spell of Dark, level 3.  Cost: 46 mana.  Duration: 1 minute.  Range: self.  Cast Time: 1 second.  Cooldown: 45 minutes. 

-
        
Dark Bolts I:
Fires a bolt of concentrated Dark energy at your target.  For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10).  Damage 7-9.  This is a spell of Dark, level 4.  Cost: 31 mana.  Duration: instant.  Range: 40 feet.  Cast Time: 2 seconds.  Cooldown: 30 minutes. 

-
        
Darkvision I:
Provides Darkvision for 25 yards.  This is a spell of Dark, level 2.  Cost: 43 mana.  Duration: 20 minutes.  Range: Self.  Cast Time: 1 second.  Cooldown: 5 minutes. 

Light

-
        
Simple Light:
Creates a ball of white light that will hover above your head, moving with you.  This is a spell of Light Magic, level 1.  Cost: 2 mana.  Duration: 10 minutes.  Range: Self.  Cast Time: 1 second.  Cool Down: N/A.

-
        
Far Light I:
Creates a ball of white light that can be fixed to a distant surface.  This is a spell of Light Magic, level 1.  Cost: 5 mana.  Duration: 10 minutes.  Range: 100 yards.  Cast Time: 1 second.  Cool Down: N/A.

-
        
Mirror:
Creates a 6x3 foot reflective surface.  This is a spell of Light Magic, level 1.  Cost: 15 mana.  Duration: 1 minute.  Range: 10 feet.  Cast Time: 1 second.  Cool Down: N/A.

Spirit

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Weak Aura Lance:
  Fires a blast of spiritual energy at your target.  Does no physical damage, but causes disruption of the target’s aura.  Reduces resistance to all spell types.  This is a spell of Spirit, level 1.  Cost: 168 mana.  Duration: 1 hour.  Range: 100 feet.  Cast Time: 10 seconds.  Cooldown: 1 day. 

Blood

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Tame:
Bend the will of a creature to your own.  Creature level must be less than or equal to your rank in the skill: Beast Bonding.  At the rank of Novice, you may attempt to tame ‘weak’ level souls and may use the spell once per day.  If you tame the same creature for a required number of days in a row, then it will be loyal to you til death.  As a novice in Beast Bonding, the required time is six days for every level of the creature you have tamed.  Betray the sacred trust with you bonded beast to your peril!  This is a spell of Blood Magic, level 1.  Cost:100 mana, 100 health, 100 stamina.  Duration: 36 hours.  Range: Touch.  Cast Time: 5 seconds.  Cooldown: 24 hours.

 

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