The Plague Lords of Ruel (31 page)

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Authors: Joe Dever

Tags: #Fiction, #Fantasy, #Lone Wolf, #Magnamund

BOOK: The Plague Lords of Ruel
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347

At the bottom of the stairs the tunnel continues in a straight line towards a stout wooden door that is studded and braced with iron. You sense that it is locked even before you have reached it. When you do reach the door you notice a keyhole located beneath its rust-pitted handle.

If you possess a Copper Key,
turn to 102
.

If you do not,
turn to 261
.

348

Without a sound you raise your weapon and tense yourself in readiness to strike. At first the Vazhag and the Cener seem unaware of your presence. But as they move to enter the south tunnel, the Vazhag suddenly freeze in their tracks and begin squealing frantically.

The sound galvanizes you into action. Like a panther hungry for the kill, swiftly and silently you leap among the Vazhag and strike down the two nearest with one scything blow. Before they have fallen you kick out at the chest of another and feel its bones crack under the impact. A side-swipe puts paid to a fourth of their number, neatly parting its disease-riddled head from its shoulders. You pause for breath, and see the remaining enemy backing away in shocked confusion.

Ineptly they fumble to unsheathe their weapons whilst the Cener screams at them to avenge their slain comrades. One Vazhag plucks up enough courage to attack you and, with ease, you duck its whistling sword stroke. Before it can strike again, you can dispatch the beast with a lightning-fast stab through the heart. Your strike is executed with such economy of movement that, to the druid and the remaining Vazhag, it looks as if you hardly moved at all. For the sole surviving Vazhag it is the last straw and, with a squeal of abject terror, it drops its torch and rusty blade and scurries for the dark safety of the north tunnel.

Cursing vilely, the Cener retreats until his red-robed back is pressed flat against the cavern wall. His mask hides his entire face, yet even so you can sense the blazing hatred that is pouring from his eyes, as if it were a stream of liquid fire. You raise your weapon and advance, eager to finish the druid swiftly, but you are halted by a sudden, unexpected pulse of psychic energy that crashes like a wave against your mind.

If you possess Kai-screen,
turn to 107
.

If you do not possess this Grand Mastery,
turn to 272
.

349

The Cener's dying scream alerts the Vazhag pack and they come scampering back to investigate the sound. The moment they see you, standing over their leader like a hunter over his kill, their nerve appears to crumble. They lower their weapons and begin to edge away. Then the leading rat-men panic; they turn and run, and the others quickly follow suit, leaving you alone in the clearing with the body of the dead druid lying crumpled at your feet.

Curiosity prompts you to prise away the druid's green mask and look upon the face of this servant of evil. It is an ugly, disease-riddled face, human in shape yet lacking any trace of humanity. Reluctantly you search him and discover the following items:

  • Dagger
  • Cener Robe (If kept, this item will occupy 2 spaces in your Backpack)
  • Cener Mask
  • 20 Lune (equivalent to 5 Gold Crowns)

If you decide to keep any of the above, remember to adjust your
Action Chart
accordingly.

Your Magnakai skills tell you that the golden rod no longer possesses any magical aura; its destructive powers vanished the moment its wielder breathed his last. You stoop to prise it from the dead druid's hand, but as soon as your fingers touch its metallic surface it disintegrates into a fine, foul-smelling dust.

With twilight but an hour away, you leave the clearing via the gap and hurry along the muddy track beyond.

Turn to 10
.

350

Drawing upon your very last reserves of strength, you fight against the powerful current and succeed in avoiding being hit by the deluge of rocks and flames. As your strength subsides, you are swept under the bridge and, minutes later, you find yourself washed up on the west bank of the Storn. A company of Slovian archers drag you from the icy water and, fearing you to be a Cenerese spy, they take you to their captain. Fortunately he recognizes your Kai cloak and tunic, and at once you are afforded the treatment and respect which befits one who holds the title of Kai Grand Master.

The captain sends word of your survival to the Palmyrions at Holona where, the following day, you are reunited with Captain Cearmaine and Guildmaster Banedon. Later that same day, the president of Palmyrion — Elector Manatine — arrives with his entourage and, upon learning of the success of your daring mission, he orders that an official celebration take place throughout the republic. You receive the thanks of a grateful nation and, in recognition of your bravery, the Elector presents you with the ‘Golden Star of Palmyrion’, the highest award his country can bestow upon a warrior.

Congratulations Lone Wolf! — you have won a major victory over the Cenerese and removed a threat which could have devastated all of Magnamund. Yet the struggle against Evil goes on. Within a few months of your triumphant return to Sommerlund a grave situation develops, a situation which threatens the life of your closest friend — Guildmaster Banedon.

The nature of this threat and your quest to overcome it awaits you in Book 14 of the
Lone Wolf
series, entitled:

The Captives of Kaag

Numbered Sections

1-10:
1
2
3
4
5
6
7
8
9
10
11-20:
11
12
13
14
15
16
17
18
19
20
21-30:
21
22
23
24
25
26
27
28
29
30
31-40:
31
32
33
34
35
36
37
38
39
40
41-50:
41
42
43
44
45
46
47
48
49
50
51-60:
51
52
53
54
55
56
57
58
59
60
61-70:
61
62
63
64
65
66
67
68
69
70
71-80:
71
72
73
74
75
76
77
78
79
80
81-90:
81
82
83
84
85
86
87
88
89
90
91-100:
91
92
93
94
95
96
97
98
99
100
101-110:
101
102
103
104
105
106
107
108
109
110
111-120:
111
112
113
114
115
116
117
118
119
120
121-130:
121
122
123
124
125
126
127
128
129
130
131-140:
131
132
133
134
135
136
137
138
139
140
141-150:
141
142
143
144
145
146
147
148
149
150
151-160:
151
152
153
154
155
156
157
158
159
160
161-170:
161
162
163
164
165
166
167
168
169
170
171-180:
171
172
173
174
175
176
177
178
179
180
181-190:
181
182
183
184
185
186
187
188
189
190
191-200:
191
192
193
194
195
196
197
198
199
200
201-210:
201
202
203
204
205
206
207
208
209
210
211-220:
211
212
213
214
215
216
217
218
219
220
221-230:
221
222
223
224
225
226
227
228
229
230
231-240:
231
232
233
234
235
236
237
238
239
240
241-250:
241
242
243
244
245
246
247
248
249
250
251-260:
251
252
253
254
255
256
257
258
259
260
261-270:
261
262
263
264
265
266
267
268
269
270
271-280:
271
272
273
274
275
276
277
278
279
280
281-290:
281
282
283
284
285
286
287
288
289
290
291-300:
291
292
293
294
295
296
297
298
299
300
301-310:
301
302
303
304
305
306
307
308
309
310
311-320:
311
312
313
314
315
316
317
318
319
320
321-330:
321
322
323
324
325
326
327
328
329
330
331-340:
331
332
333
334
335
336
337
338
339
340
341-350:
341
342
343
344
345
346
347
348
349
350

The Dark Realm of Ruel
Action Chart

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