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Authors: Terry Brooks

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The old man rose wearily. “Why, what we came here to do, Rover girl—listen to what Allanon would tell us.”

He moved stiffly away, and no one called after him.

 

XV

 

T
hey moved apart from each other after that, drifting away one by one, finding patches of solitude in which to think their separate thoughts. Eyes wandered restlessly across the valley's glistening carpet of black rock, always returning to the Hadeshorn, carefully searching the sluggishly churning waters for signs of some new movement.

There was none.

Perhaps nothing is going to happen, Par thought. Perhaps it was all a lie after all.

He felt his chest constrict with mixed feelings of disappointment and relief and he forced his thoughts elsewhere. Coll was less than a dozen paces away, but he refused to look at him. He wanted to be alone. There were things that needed thinking through, and Coll would only distract him.

Funny how much effort he had put into distancing himself from his brother since this journey had begun, he thought suddenly. Perhaps it was because he was afraid for him . . .

Once again, this time angrily, he forced his thoughts elsewhere. Cogline. Now there was an enigma of no small size.

Who was this old man who seemed to know so much about everything? A failed Druid, he claimed. Allanon's messenger, he said. But those brief descriptions didn't seem nearly complete enough. Par was certain that there was more to him than what he claimed. There was a history of events behind his relationships with Allanon and Walker Boh that was hidden from the rest of them. Allanon would not have gone to a failed Druid for assistance, not even in the most desperate of circumstances.

There was a reason for Cogline's involvement with this gathering beyond what any of them knew.

He glanced warily at the old man who stood an uncomfortable number of feet closer than the rest of them to the waters of the Hadeshorn. He knew all about the Shadowen, somehow. He had spoken more than once with Allanon, somehow again. He was the only living human being to have done so since the Druid's death three hundred years ago. Par thought a moment about the stories of Cogline in the time of Brin Ohmsford—a half-crazed old man then, wielding magic against the Mord Wraiths like some sort of broom against dust—that's the picture the tales conjured up. Well, he wasn't like that now. He was controlled. Cranky and eccentric, yes—but mostly controlled. He knew what he was about—enough so that he didn't seem particularly pleased with any of it. He hadn't said that, of course. But Par wasn't blind.

There was a flash of light from somewhere far off in the night skies, a momentary brightness that winked away instantly and was gone. A life ended, a new life begun, his mother used to say. He sighed. He hadn't thought of his parents much since the flight out of Varfleet. He felt a twinge of guilt. He wondered if they were all right. He wondered if he would see them again.

His jaw tightened with determination. Of course he would see them again! Things would work out. Allanon would have answers to give him—about the uses of the magic of the wishsong, the reasons for the dreams, what to do about the Shadowen and the Federation . . . all of it.

Allanon would know.

Time slipped away, minutes into hours, the night steadily working its way toward dawn. Par moved over to talk with Coll, needing now to be close to his brother. The others shifted, stretched, and moved about uneasily. Eyes grew heavy and senses dulled.

Far east, the first twinges of the coming dawn appeared against the dark line of the horizon.

He's not coming, Par thought dismally.

And as if in answer the waters of the Hadeshorn heaved upward, and the valley shuddered as if something beneath it had come awake. Rock shifted and grated with the movement, and the members of the little company went into a protective crouch. The lake began to boil, the waters to thrash, and spray shot skyward with a sharp hiss. Voices cried out, inhuman and filled with longing. They rose out of the earth, straining against bonds that were invisible to the nine gathered in the valley, but which they could all too readily imagine. Walker's arms flung wide against the sound, scattering bits of silver dust that flared in a protective curtain. The others cupped their ears protectively, but nothing could shut the sound away.

Then the earth began to rumble, thunder that rolled out of its depth and eclipsed even the cries. Cogline's stick-thin arm lifted, pointing rigidly to the lake. The Hadeshorn exploded into a whirlpool, waters churning madly, and from out of the depths rose . . .

“Allanon!” Par cried out excitedly against the fury of sounds.

It was the Druid. They knew him instantly, all of them. They remembered him from the tales of three centuries gone; they recognized him in their heart of hearts, that secret innermost whisper of certainty. He rose into the night air, light flaring about him, released somehow from the waters of the Hadeshorn. He lifted free of the lake to stand upon its surface, a shade from some netherworld, cast in transparent gray, shimmering faintly against the dark. He was cloaked and cowled from head to foot, a tall and powerful image of the man that once was, his long, sharp-featured, bearded face turned toward them, his penetrating eyes sweeping clear their defenses, laying bare their lives for examination and judgment.

Par Ohmsford shivered.

The churning of the waters subsided, the rumbling ceased, the wails died into a hush that hung suspended across the expanse of the valley. The shade moved toward them, seemingly without haste, as if to discredit Cogline's word that it could stay only briefly in the world of men. Its eyes never left their own. Par had never been so frightened. He wanted to run. He wanted to flee for his life, but he stood rooted to the spot on which he stood, unable to move.

The shade came to the water's edge and stopped. From somewhere deep within their minds, the members of the little company heard it speak.

—I am Allanon that was—

A murmur of voices filled the air, voices of things no longer living, echoing the shade's words.

—I have called you to me in your dreams—Par, Wren, and Walker. Children of Shannara, you have been summoned to me. The wheel of time comes around again—for rebirthing of the magic, for honoring the trust that was given you, for beginning and ending many things—

The voice, deep and sonorous within them, grew rough with feelings that scraped the bone.

—The Shadowen come. They come with a promise of destruction, sweeping over the Four Lands with the certainty of day after night—

There was a pause as the shade's lean hands wove a vision of his words through the fabric of the night air, a tapestry that hung momentarily in brilliant colors against the misted black. The dreams he had sent them came alive, sketches of nightmarish madness. Then they faded and were gone. The voice whispered soundlessly.

—It shall be so, if you do not heed—

Par felt the words reverberate through his body like a rumble from the earth. He wanted to look at the others, wanted to see what was on their faces, but the voice of the shade held him spellbound.

Not so Walker Boh. His uncle's voice was as chilling as the shade's. “Tell us what you would, Allanon! Be done with it!”

Allanon's flat gaze shifted to the dark figure and settled on him. Walker Boh staggered back a step in spite of himself. The shade pointed.

—Destroy the Shadowen! They subvert the people of the Races, creeping into their bodies, taking their forms as they choose, becoming them, using them, turning them into the misshapen giant and maddened woodswoman you have already encountered—and into things worse still. No one prevents it. No one will, if not you—

“But what are we supposed to do?” Par asked at once, almost without thinking.

The shade had been substantial when it had first appeared, a ghost that had taken on again the fullness of life. But already the lines and shadings were beginning to pale, and he who was once Allanon shimmered with the translucent and ephemeral inconsistency of smoke.

—Shannara child. There are balances to be restored if the Shadowen are to be destroyed—not for a time, not in this age only, but forever. Magic is needed. Magic to put an end to the misuse of life. Magic to restore the fabric of man's existence in the mortal world. That magic is your heritage—yours, Wren's, and Walker's. You must acknowledge it and embrace it—

The Hadeshorn was beginning to roil again, and the members of the little company fell back before its hiss and spray—all but Cogline who stood rock-still before the others, his head bowed upon his frail chest.

The shade of Allanon seemed to swell suddenly against the night, rising up before them. The robes spread wide. The shade's eyes fixed on Par, and the Valeman felt the stab of an invisible finger penetrate his breast.

—Par Ohmsford, bearer of the wishsong's promise, I charge you with recovering the Sword of Shannara. Only through the Sword can truth be revealed and only through truth shall the Shadowen be overcome. Take up the Sword, Par; wield it according to the dictates of your heart—the truth of the Shadowen shall be yours to discover—

The eyes shifted.

—Wren, child of hidden, forgotten lives, yours is a charge of equal importance. There can be no healing of the Lands or of their people without the Elves of faerie. Find them and return them to the world of men. Find them, Rover girl. Only then can the sickness end—

The Hadeshorn erupted with a booming cough.

—And Walker Boh, you of no belief, seek that belief—and the understanding necessary to sustain it. Search out the last of the curatives that is needed to give life back to the Lands. Search out disappeared Paranor and restore the Druids—

There was astonishment mirrored in the faces of all, and for an instant it smothered the shouts of disbelief that struggled to surface. Then everyone was yelling at once, the words tumbling over one another as each sought to make himself heard above the tumult. But the cries disappeared instantly as the shade's arms came up in a sweep that caused the earth to rumble anew.

—Cease—

The waters of the Hadeshorn spit and hissed behind him as he faced them. It was growing lighter now in the east; dawn was threatening to break.

The shade's voice was again a whisper.

—You would know more. I wish that it could be so. But I have told you what I can. I cannot tell you more. I lack the power in death that I possessed in life. I am permitted to see only bits and pieces of the world that was or the future that will be. I cannot find what is hidden from you for ham sealed away in a world where substance has small meaning. Each day, the memory of it slips further from me. I sense what is and what is possible; that must suffice. Therefore, pay heed to me. I cannot come with you. I cannot guide you. I cannot answer the questions you bring with you—not of magic or family or self-worth. All that you must do for yourselves. My time in the Four Lands is gone, children of Shannara. As it once was for Bremen, so it is now for me. I am not chained by shackles of failure as was he, but I am chained nevertheless. Death limits both time and being. I am the past. The future of the Four Lands belongs to you and to you alone—

“But you ask impossible things of us!” Wren snapped desperately.

“Worse! You ask things that should never be!” Walker raged. “Druids come again? Paranor restored?”

The shade's reply came softly.

—I ask for what must be. You have the skills, the heart, the right, and the need to do what I have asked. Believe what I have told you. Do as I have said. Then will the Shadowen be destroyed—

Par felt his throat tighten in desperation. Allanon was beginning to fade.

“Where shall we look?” he cried out frantically. “Where do we begin our search? Allanon, you have to tell us!”

There was no answer. The shade withdrew further.

“No! You cannot go!” Walker Boh howled suddenly. The shade began to sink into the waters of the Hadeshorn. “Druid, I forbid it!” Walker screamed in fury, throwing off sparks of his own magic as he flung his arms out as if to hold the other back.

The whole of the valley seemed to explode in response, the earth shaking until rocks bounced and rattled ferociously, the air filling with a wind that whipped down out of the mountains as if summoned, the Hadeshorn churning in a maelstrom of rage, the dead crying out—and the shade of Allanon bursting into flame. The members of the little company were thrown flat as the forces about them collided, and everything was caught up in a whirlwind of light and sound.

At last it was still and dark again. They lifted their heads cautiously and looked about. The valley was empty of shades and spirits and all that accompanied them. The earth was at rest once more and the Hadeshorn a silent, placid stretch of luminescence that reflected the sun's brilliant image from where it lifted out of the darkness in the east.

Par Ohmsford climbed slowly to his feet. He felt that he might have awakened from a dream.

 

XVI

 

W
hen they recovered their composure, the members of the little company discovered that Cogline was missing. At first they thought such a thing impossible, certain that they must be mistaken, and they cast about for him expectantly, searching the lingering nighttime shadows. But the valley offered few places to hide, and the old man was nowhere to be found.

“Perhaps Allanon's shade whisked him away,” Morgan suggested in an attempt to make a joke of it.

Nobody laughed. Nobody even smiled. They were already sufficiently distressed by everything else that had happened that night, and the strange disappearance of the old man only served to unsettle them further. It was one thing for the shades of Druids dead and gone to appear and vanish without warning; it was something else again when it was a flesh-and-blood person. Besides, Cogline had been their last link to the meaning behind the dreams and the reason for their journey here. With the apparent severing of that link, they were all too painfully aware that they were now on their own.

They stood around uncertainly a moment or two longer. Then Walker muttered something about wasting his time. He started back the way he had come, the others of the little company trailing after him. The sun was above the horizon now, golden in a sky that was cloudless and blue, and the warmth of the day was already settling over the barren peaks of the Dragon's Teeth. Par glanced over his shoulder as they reached the valley rim. The Hadeshorn stared back at him, sullen and unresponsive.

The walk back was a silent one. They were all thinking about what the Druid had said, sifting and measuring the revelations and charges, and none of them were ready yet to talk. Certainly Par wasn't. He was so confounded by what he had been told that he was having trouble accepting that he had actually heard it. He trailed the others with Coll, watching their backs as they wound single file through the breaks in the rocks, following the pathway that led down through the cliff pocket to the foothills and their campsite, thinking mostly that Walker had been right after all, that whatever he might have imagined this meeting with the shade of Allanon would be like, he would have imagined wrong. Coll asked him at one point if he were all right and he nodded without replying, wondering inwardly if indeed he would ever be all right again.

Recover the Sword of Shannara, the shade had commanded him. Sticks and stones, how in the world was he supposed to do that?

The seeming impossibility of the task was daunting. He had no idea where to begin. No one, to the best of his knowledge, had even seen the Sword since the occupation of Tyrsis by the Federation—well over a hundred years ago. And it might have disappeared before that. Certainly no one had seen it since. Like most things connected with the time of the Druids and the magic, the Sword was part of a legend that was all but forgotten. There weren't any Druids, there weren't any Elves, and there wasn't any magic—not anymore, not in the world of men. How often had he heard that?

His jaw tightened. Just exactly what was he supposed to do? What were any of them supposed to do? Allanon had given them nothing to work with beyond the bare charging of their respective quests and his assurance that what he asked of them was both possible and necessary.

He felt a hot streak race through him. There had been no mention of his own magic, of the uses of the wishsong that he believed were hidden from him. Nothing had been said about the ways in which it might be employed. He hadn't even been given a chance to ask questions. He didn't know one thing more about the magic than he had before.

Par was angry and disappointed and a dozen other things too confusing to sort out. Recover the Sword of Shannara, indeed! And then what? What was he supposed to do with it? Challenge the Shadowen to some sort of combat? Go charging around the countryside searching them out and destroying them one by one?

His face flushed. Shades! Why should he even
think
about doing such a thing?

He caught himself. Well, that was really the crux of things, wasn't it? Should he even consider doing what Allanon had asked—not so much the hunting of the Shadowen with the Sword of Shannara, but the hunting of the Sword of Shannara in the first place?

That was what needed deciding.

He tried pushing the matter from his mind for a moment, losing himself in the cool of the shadows where the cliffs still warded the pathway; but, like a frightened child clinging to its mother, it refused to release its grip. He saw Steff ahead of him saying something to Teel, then to Morgan and shaking his head vehemently as he did so. He saw the stiff set of Walker Boh's back. He saw Wren striding after her uncle as if she might walk right over him. All of them were as angry and frustrated as he was; there was no mistaking the look. They felt cheated by what they had been told—or not told. They had expected something more substantial, something definitive, something that would give them answers to the questions they had brought with them.

Anything besides the impossible charges they had been given!

Yet Allanon had said the charges were not impossible, that they could be accomplished, and that the three charged had the skills, the heart, and the right to accomplish them.

Par sighed. Should he believe that?

And again he was back to wondering whether or not he should even consider doing what he had been asked.

But he was already considering exactly that, wasn't he? What else was he doing by debating the matter, if not that?

He passed out of the cliff shadows onto the pebble-strewn trail leading downward to the campsite. As he did so, he made a determined effort to put aside his anger and frustration and to think clearly. What did he know that he could rely upon? The dreams had indeed been a summons from Allanon—that much appeared certain now. The Druid had come to them as he had come to Ohmsfords in the past, asking their help against dark magic that threatened the Four Lands. The only difference, of course, was that this time he had been forced to come as a shade. Cogline, a former Druid, had been his messenger in the flesh to assure that the summons was heeded. Cogline had Allanon's trust.

Par took a moment to consider whether or not he really believed that last statement and decided he did.

The Shadowen were real, he went on. They were dangerous, they were evil, they were certainly a threat of some sort to the Races and the Four Lands. They were magic.

He paused again. If the Shadowen were indeed magic, it would probably take magic to defeat them. And if he accepted that, it made much of what Allanon and Cogline had told them more convincing. It made possible the tale of the origin and growth of the Shadowen. It made probable the claim that the balance of things was out of whack. Whether you accepted the premise that the Shadowen were to blame or not, there was clearly much wrong in the Four Lands. Most of the blame for what was bad had been attributed by the Federation to the magic of the Elves and Druids—magic that the old stories claimed was good. But Par thought the truth lay somewhere in between. Magic in and of itself—if you believed in it as Par did—was never bad or good; it was simply power. That was the lesson of the wishsong. It was all in how the magic was used.

Par frowned. That being so, what if the Shadowen were using magic to cause problems among the Races in ways that none of them could see? What if the only way to combat such magic was to turn it against the user, to cause it to revert to the uses for which it was intended? What if Druids and Elves and talismans like the Sword of Shannara were indeed needed to accomplish that end?

There was sense in the idea, he admitted reluctantly.

But was there enough sense?

The campsite appeared ahead, undisturbed since their leave-taking the previous night, streaked by early sunlight and fading shadows. The horses nickered at their approach, still tied to the picket line. Par saw that Cogline's horse was among them. Apparently the old man had not returned here.

He found himself thinking of the way Cogline had come to them before, appearing unexpectedly to each, to Walker, Wren, and himself, saying what he had to say, then departing as abruptly as he had come. It had been that way each time. He had warned each of them what was required, then let them decide what they would do. Perhaps, he thought suddenly, that was what he had done this time as well—simply left them to decide on their own.

They reached the camp, still without having spoken more than a few brief words to one another, and came to an uneasy halt. There was some suggestion of eating or sleeping first, but everyone quickly decided against it. No one really wanted to eat or sleep; they were neither hungry nor tired. They were ready now to talk about what had happened. They wanted to put the matter to discussion and give voice to the thoughts and emotions that had been building and churning inside them during the walk back.

“Very well,” Walker Boh said curtly, after a moment's strained silence. “Since no one else cares to say it, I will. This whole business is madness. Paranor is gone. The Druids are gone. There haven't been any Elves in the Four Lands in over a hundred years. The Sword of Shannara hasn't been seen for at least that long. We haven't, any of us, the vaguest idea of how to go about recovering any of them—if, indeed, recovery is possible. I suspect it isn't. I think this is just one more instance of the Druids playing games with the Ohmsfords. And I resent it very much!”

He was flushed, his face sharply drawn. Par remembered again how angry he had been back in the valley, almost uncontrolled. This was not the Walker Boh he remembered.

“I am not sure we can dismiss what happened back there as simple game-playing,” Par began, but then Walker was all over him.

“No, of course not, Par—you see all this as a chance to satisfy your misguided curiosity about the uses of magic! I warned you before that magic was not the gift you envisioned, but a curse! Why is it that you persist in seeing it as something else?”

“Suppose the shade spoke the truth?” Coll's voice was quiet and firm, and it turned Walker's attention immediately from Par.

“The truth isn't in those cowled tricksters! When has the truth ever been in them? They tell us bits and pieces, but never the whole! They use us! They have always used us!”

“But not unwisely, not without consideration for what must be done—that's not what the stories tell us.” Coll held his ground. “I am not necessarily advocating that we do as the shade suggested, Walker. I am only saying that it is unreasonable to dismiss the matter out of hand because of one possibility in a rather broad range.”

“The bits and pieces you speak of—those were always true in and of themselves,” Par added to Coll's surprisingly eloquent defense. “What you mean is that Allanon never told the whole truth in the beginning. He always held something back.”

Walker looked at them as if they were children, shaking his head. “A half-truth can be as devastating as a lie,” he said quietly. The anger was fading now, replaced by a tone of resignation. “You ought to know that much.”

“I know that there is danger in either.”

“Then why persist in this? Let it go!”

“Uncle,” Par said, the reprimand in his voice astonishing even to himself, “I haven't taken it up yet.”

Walker looked at him for a long time, a tall, pale-skinned figure against the dawn, his face unreadable in its mix of emotions. “Haven't you?” he replied softly.

Then he turned, gathered up his blankets and gear and rolled them up. “I will put it to you another way, then. Were everything the shade told us true, it would make no difference. I have decided on my course of action. I will do nothing to restore Paranor and the Druids to the Four Lands. I can think of nothing I wish less. The time of the Druids and Paranor saw more madness than this age could ever hope to witness. Bring back those old men with their magics and their conjuring, their playing with the lives of men as if they were toys?”

He rose and faced them, his pale face as hard as granite. “I would sooner cut off my hand than see the Druids come again!”

The others glanced at one another in consternation as he turned away to finish putting together his pack.

“Will you simply hide out in your valley?” Par shot back, angry now himself.

Walker didn't look at him. “If you will.”

“What happens if the shade spoke the truth, Walker? What happens if all it has foreseen comes to pass, and the Shadowen reach extends even into Hearthstone? Then what will you do?”

“What I must.”

“With your own magic?” Par spat. “With magic taught to you by Cogline?”

His uncle's pale face lifted sharply. “How did you learn of that?”

Par shook his head stubbornly. “What difference is there between your magic and that of the Druids, Walker? Isn't it all the same?”

The other's smile was hard and unfriendly. “Sometimes, Par, you are a fool,” he said and dismissed him.

When he rose a moment later, he was calm. “I have done my part in this. I came as I was bidden and I listened to what I was supposed to hear. I have no further obligation. The rest of you must decide for yourselves what you will do. As for me, I am finished with this business.”

He strode through them without pausing, moving down to where the horses were tethered. He strapped his pack in place, mounted, and rode out. He never once looked back.

The remaining members of the little company watched in silence. That was a quick decision, Par thought—one that Walker Boh seemed altogether too anxious to make. He wondered why.

When his uncle was gone, he looked at Wren. “What of you?”

The Rover girl shook her head slowly. “I haven't Walker's prejudices and predispositions to contend with, but I do have his doubts.” She walked over to a gathering of rocks and seated herself.

Par followed. “Do you think the shade spoke the truth?”

Wren shrugged. “I am still trying to decide if the shade was even who it claimed, Par. I sensed it was, felt it in my heart, and yet . . .” She trailed off. “I know nothing of Allanon beyond the stories, and I know the stories but poorly. You know them better than I. What do you think?”

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