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Authors: Ursula K. Le Guin

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BOOK: A Wizard of Earthsea
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At first all his pleasure in the art-magic was, childlike, the power it gave him over bird and beast, and the knowledge of these. And indeed that pleasure stayed with him all his life. Seeing him in the high pastures often with a bird of prey about him, the other children called him Sparrowhawk, and so he came by the name that he kept in later life as his use-name, when his true-name was not known.

As the witch kept talking of the glory and the riches and the great power over men that a sorcerer could gain, he set himself to learn more useful lore. He was very quick at it. The witch praised him and the children of the village began to fear him, and he himself was sure that very soon he would become great among men. So he went on from word to word and from spell to spell with the witch till he was twelve years old and had learned from her a great part of what she knew: not much, but enough for the witchwife of a small village, and more than enough for a boy of twelve. She had taught him all her lore in herbals and healing, and all she knew of the crafts of finding, binding, mending, unsealing and revealing. What she knew of chanters’ tales and the great Deeds she had sung him, and all the words of the True Speech that she had learned from the sorcerer that taught her, she taught again to Duny. And from weatherworkers and wandering jugglers who went from town to town of the Northward Vale and the East Forest he had learned various tricks and pleasantries, spells of Illusion. It was with one of these light spells that he first proved the great power that was in him.

In those days the Kargad Empire was strong. Those are four great lands that lie between the Northern and the Eastern Reaches: Karego-At, Atuan, Hur-at-Hur, Atnini. The tongue they speak there is not like any spoken in the Archipelago or the other Reaches, and they are a savage people, white-skinned, yellow-haired, and fierce, liking the sight of blood and the smell of burning towns. Last year they had attacked the Torikles and the strong island Torheven, raiding in great force in fleets of red-sailed ships. News of this came north to Gont, but the Lords of Gont were busy with their piracy and paid small heed to the woes of other lands. Then Spevy fell to the Kargs and was looted and laid waste, its people taken as slaves, so that even now it is an isle of ruins. In lust of conquest the Kargs sailed next to Gont, coming in a host, thirty great longships, to East Port. They fought through that town, took it, burned it; leaving their ships under guard at the mouth of the River Ar they went up the Vale wrecking and looting, slaughtering cattle and men. As they went they split into bands, and each of these bands plundered where it chose. Fugitives brought warning to the villages of the heights. Soon the people of Ten Alders saw smoke darken the eastern sky, and that night those who climbed the High Fall looked down on the Vale all hazed and red-streaked with fires where fields ready for harvest had been set ablaze, and orchards burned, the fruit roasting on the blazing boughs, and barns and farmhouses smoldered in ruin.

Some of the villagers fled up the ravines and hid in the forest, and some made ready to fight for their lives, and some did neither but stood about lamenting. The witch was one who fled, hiding alone in a cave up on the Kapperding Scarp and sealing the cave-mouth with spells. Duny’s father the bronze-smith was one who stayed, for he would not leave his smelting-pit and forge where he had worked for fifty years. All that night he labored beating up what ready metal he had there into spear-points, and others worked with him binding these to the handles of hoes and rakes, there being no time to make sockets and shaft them properly. There had been no weapons in the village but hunting bows and short knives, for the mountain folk of Gont are not warlike; it is not warriors they are famous for, but goat-thieves, sea-pirates, and wizards.

With sunrise came a thick white fog, as on many autumn mornings in the heights of the island. Among their huts and houses down the straggling street of Ten Alders the villagers stood waiting with their hunting bows and new-forged spears, not knowing whether the Kargs might be far off or very near, all silent, all peering into the fog that hid shapes and distances and dangers from their eyes.

With them was Duny. He had worked all night at the forge-bellows, pushing and pulling the two long sleeves of goathide that fed the fire with a blast of air. Now his arms so ached and trembled from that work that he could not hold out the spear he had chosen. He did not see how he could fight or be of any good to himself or the villagers. It rankled at his heart that he should die, spitted on a Kargish lance, while still a boy: that he should go into the dark land without ever having known his own name, his true name as a man. He looked down at his thin arms, wet with cold fog-dew, and raged at his weakness, for he knew his strength. There was power in him, if he knew how to use it, and he sought among all the spells he knew for some device that might give him and his companions an advantage, or at least a chance. But need alone is not enough to set power free: there must be knowledge.

The fog was thinning now under the heat of the sun that shone bare above on the peak in a bright sky. As the mists moved and parted in great drifts and smoky wisps, the villagers saw a band of warriors coming up the mountain. They were armored with bronze helmets and greaves and breastplates of heavy leather and shields of wood and bronze, and armed with swords and the long Kargish lance. Winding up along the steep bank of the Ar they came in a plumed, clanking, straggling line, near enough already that their white faces could be seen, and the words of their jargon heard as they shouted to one another. In this band of the invading horde there were about a hundred men, which is not many; but in the village were only eighteen men and boys.

Now need called knowledge out: Duny, seeing the fog blow and thin across the path before the Kargs, saw a spell that might avail him. An old weatherworker of the Vale, seeking to win the boy as prentice, had taught him several charms. One of these tricks was called fogweaving, a binding-spell that gathers the mists together for a while in one place; with it one skilled in illusion can shape the mist into fair ghostly seemings, which last a little and fade away. The boy had no such skill, but his intent was different, and he had the strength to turn the spell to his own ends. Rapidly and aloud he named the places and the boundaries of the village, and then spoke the fogweaving charm, but in among its words he enlaced the words of a spell of concealment, and last he cried the word that set the magic going.

Even as he did so his father coming up behind him struck him hard on the side of the head, knocking him right down. “Be still, fool! keep your blattering mouth shut, and hide if you can’t fight!”

Duny got to his feet. He could hear the Kargs now at the end of the village, as near as the great yew-tree by the tanner’s yard. Their voices were clear, and the clink and creak of their harness and arms, but they could not be seen. The fog had closed and thickened all over the village, greying the light, blurring the world till a man could hardly see his own hands before him.

“I’ve hidden us all,” Duny said, sullenly, for his head hurt from his father’s blow, and the working of the doubled incantation had drained his strength. “I’ll keep up this fog as long as I can. Get the others to lead them up to High Fall.”

The smith stared at his son who stood wraithlike in that weird, dank mist. It took him a minute to see Duny’s meaning, but when he did he ran at once, noiselessly, knowing every fence and corner of the village, to find the others and tell them what to do. Now through the grey fog bloomed a blur of red, as the Kargs set fire to the thatch of a house. Still they did not come up into the village, but waited at the lower end till the mist should lift and lay bare their loot and prey.

The tanner, whose house it was that burned, sent a couple of boys skipping right under the Kargs’ noses, taunting and yelling and vanishing again like smoke into smoke. Meantime the older men, creeping behind fences and running from house to house, came close on the other side and sent a volley of arrows and spears at the warriors, who stood all in a bunch. One Karg fell writhing with a spear, still warm from its forging, right through his body. Others were arrow-bitten, and all enraged. They charged forward then to hew down their puny attackers, but they found only the fog about them, full of voices. They followed the voices, stabbing ahead into the mist with their great, plumed, bloodstained lances. Up the length of the street they came shouting, and never knew they had run right through the village, as the empty huts and houses loomed and disappeared again in the writhing grey fog. The villagers ran scattering, most of them keeping well ahead since they knew the ground; but some, boys or old men, were slow. The Kargs stumbling on them drove their lances or hacked with their swords, yelling their war-cry, the names of the White Godbrothers of Atuan:

“Wuluah! Atwah!”

Some of the band stopped when they felt the land grow rough underfoot, but others pressed right on, seeking the phantom village, following dim wavering shapes that fled just out of reach before them. All the mist had come alive with these fleeting forms, dodging, flickering, fading on every side. One group of the Kargs chased the wraiths straight to the High Fall, the cliff’s edge above the springs of Ar, and the shapes they pursued ran out onto the air and there vanished in a thinning of the mist, while the pursuers fell screaming through fog and sudden sunlight a hundred feet sheer to the shallow pools among the rocks. And those that came behind and did not fall stood at the cliff’s edge, listening.

Now dread came into the Kargs’ hearts and they began to seek one another, not the villagers, in the uncanny mist. They gathered on the hillside, and yet always there were wraiths and ghost-shapes among them, and other shapes that ran and stabbed from behind with spear or knife and vanished again. The Kargs began to run, all of them, downhill, stumbling, silent, until all at once they ran out from the grey blind mist and saw the river and the ravines below the village all bare and bright in morning sunlight. Then they stopped, gathering together, and looked back. A wall of wavering, writhing grey lay blank across the path, hiding all that lay behind it. Out from it burst two or three stragglers, lunging and stumbling along, their long lances rocking on their shoulders. Not one Karg looked back more than that once. All went down, in haste, away from the enchanted place.

Farther down the Northward Vale those warriors got their fill of fighting. The towns of the East Forest, from Ovark to the coast, had gathered their men and sent them against the invaders of Gont. Band after band they came down from the hills, and that day and the next the Kargs were harried back down to the beaches above East Port, where they found their ships burnt; so they fought with their backs to the sea till every man of them was killed, and the sands of Armouth were brown with blood until the tide came in.

But on that morning in Ten Alders village and up on the High Fall, the dank grey fog had clung a while, and then suddenly it blew and drifted and melted away. This man and that stood up in the windy brightness of the morning, and looked about him wondering. Here lay a dead Karg with yellow hair long, loose, and bloody; there lay the village tanner, killed in battle like a king.

Down in the village the house that had been set afire still blazed. They ran to put the fire out, since their battle had been won. In the street, near the great yew, they found Duny the bronze-smith’s son standing by himself, bearing no hurt, but speechless and stupid like one stunned. They were well aware of what he had done, and they led him into his father’s house and went calling for the witch to come down out of her cave and heal the lad who had saved their lives and their property, all but four who were killed by the Kargs, and the one house that was burnt.

No weapon-hurt had come to the boy, but he would not speak nor eat nor sleep; he seemed not to hear what was said to him, not to see those who came to see him. There was none in those parts wizard enough to cure what ailed him. His aunt said, “He has overspent his power,” but she had no art to help him.

While he lay thus dark and dumb, the story of the lad who wove the fog and scared off Kargish swordsmen with a mess of shadows was told all down the Northward Vale, and in the East Forest, and high on the mountain and over the mountain even in the Great Port of Gont. So it happened that on the fifth day after the slaughter at Armouth a stranger came into Ten Alders village, a man neither young nor old, who came cloaked and bareheaded, lightly carrying a great staff of oak that was as tall as himself. He did not come up the course of the Ar like most people, but down, out of the forests of the higher mountainside. The village goodwives saw well that he was a wizard, and when he told them that he was a healall, they brought him straight to the smith’s house. Sending away all but the boy’s father and aunt the stranger stooped above the cot where Duny lay staring into the dark, and did no more than lay his hand on the boy’s forehead and touch his lips once.

Duny sat up slowly looking about him. In a little while he spoke, and strength and hunger began to come back into him. They gave him a little to drink and eat, and he lay back again, always watching the stranger with dark wondering eyes.

The bronze-smith said to that stranger, “You are no common man.”

“Nor will this boy be a common man,” the other answered. “The tale of his deed with the fog has come to Re Albi, which is my home. I have come here to give him his name, if as they say he has not yet made his passage into manhood.”

The witch whispered to the smith, “Brother, this must surely be the Mage of Re Albi, Ogion the Silent, that one who tamed the earthquake—”

“Sir,” said the bronze-smith who would not let a great name daunt him, “my son will be thirteen this month coming, but we thought to hold his Passage at the feast of Sunreturn this winter.”

“Let him be named as soon as may be,” said the mage, “for he needs his name. I have other business now, but I will come back here for the day you choose. If you see fit I will take him with me when I go thereafter. And if he prove apt I will keep him as prentice, or see to it that he is schooled as fits his gifts. For to keep dark the mind of the mageborn, that is a dangerous thing.”

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