Agnith's Promise: The Vildecaz Talents, Book 3 (35 page)

BOOK: Agnith's Promise: The Vildecaz Talents, Book 3
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Rathmei-Ur
[RAHTH-my-OOR]  – mythic first love of Svalen-Tu

 

Reiqui, Sharax
[Ray-KWEE, SHAH-rahx]  – physician in Valdihovee

 

Researchery of Cynee, The
  – repository of magical records and information on Fah, loosely affiliated with the Agnitheon

 

Reaper’s Moon
  – full moon occurring usually in the Ninth or Tenth Month

 

redcoon
  – the Great World version of the Asian raccoon, technically called the Lesser Panda (not a bear on this planet, either)

 

remetrij
[ray-MEHT-rihzh]  – shapable magical energy

 

Reonoj, The Ubiquitous
[RAY-oh-nohzh]  – hermaphrodite god/goddess of the cosmos, water, creation, time, and destiny; one of the Six Founder Gods, rarely invoked, and patron of Theninzalk   He/she has six self-created children: Aubindimei, Dinonthee, Guinee, Mintrij, Neittrij, and Parmentoj

 

respect
  – between making a leg and a sala’am; a sign of recognition of rank and of high regard

 

reverence
  – a gesture honoring a god, goddess, or lesser spirit

 

Riast II
[REE-AHST]  – current Emperor of Porzalk

 

River Dej
[DEHZH]  – the boundary between Vildecaz and Ostinmohr

 

Roba elk
[ROH-bah]  – smallish elk native to Ayo, but raised for game animals on Theninzalk and Haverartbow

 

Rocaz
[ROH-cahz]  – recently annexed neighbor duzky to Vildecaz; now part of the Porzalk Empire

 

Rocazin, Dochanee
[Roh-CAHZ-in, Dotch-AH-nay]  – Housekeeper-General of Vildecaz Castle

 

Rojmohr
[ROHZH-mohr]
Ocean
  – touching the Zihn-Fah, Ymiljesai, and the Drowned World, as well as four seas

 

Romonaj, Therin
[Roh-MOH-nahzh, THEH-rihn]  – Tiumboj Castle page

 

rourua
[rohoo-ROO-ah]  – Fahnine lounging robe, usually silk

 

Ruch, Hoftstan
[ROOTCH, HOFT-stahn]  – Nimuar’s pursuivant and seneschal, father of Kazhtal, Rimdoch, and Jenebij

 

Ruch, Jenebij
[ROOTCH, Zheh-neh-BIHZH]  – Hoftstan’s youngest son.

 

Ruch, Kazhtal
[ROOTCH, KAHZH-tahl] – Hoftstan’s oldest son

 

Ruch, Rimdoch
[ROOTCH, RIHM-dotch]  – Hoftstan’s middle son

 

sajah
[SAHZH-ah]  – long vest with deep back pleats, usually made of fur

 

Salah-badger
[SAH-lah]  – similar to the Chinese badger, but 20% larger

 

Sanma
[SAHN-mah]  – older coach-horse in the Vildecaz Castle stable, a gelding

 

Sanmuveth, Ambuprikoj
[Sahn-MOO-vehth, Ahm-boo-PREE-kohzh]  – ancient Firnij of Udugan

 

sanzi
[sahn-ZEE]  – exclamation of wonder or surprise, similar to wow

 

Senkei
[Sehn-KAY]  – Vildecaz Castle spell-hound

 

serinel
[seh-ree-NEHL]  – women’s formal Court gown

 

Shajdoch
[SHAHZH-dotch]  – god of cuisine and cooking

 

Shandreij
[Shahn-DRAYZH]  – goddess of Vildecaz’s orchards

 

shandoz-berries
[SHAHN-dohz]  – hard, currant-like berries that become soft and sweet when stewed in milk

 

Shepherd, The
  – northern constellation

 

Shodoch
[SHOH-dohtch]  – mewsman at Valdicaz Castle

 

Silent Moon
  – in the Thirteenth month but not on Last Day

 

Silent One, The
  – the goddess of grief, death, and the lost   – her name,

 

Six Founder Gods
  – the ancestors of all the other gods – with the exception of sun, moon, and star gods and goddesses – goddesses, demi-gods, demi-goddesses, and a fair number of folk heros: Agnith, the Preternatural; Kylomotarch, the Forgettor; Lenchmai, the Informer; Ondirpikeon, the Cyclical; Reonoj the Ubiquitous; and Zavthomaj, the Retributionist

 

skin-clothes
  – ordinary undergarments

 

Skoniz
[SKOH-nihz]  – Vildecaz servant, in charge of baths and plumbing

 

Snowy Moon
  – usually occurring in the First or Second Month

 

Somanee
[So-MAHN-ay]  – legendary heroine of the Drowned World in the Lost Times.

 

spell-hound
  – a breed that seeks out spells, appearance: between a standard, unclipped poodle and a corgi.

 

Spirits of the Outer Air
  – astral matter

 

Strong Light
  – mid-summer in the Porzalk Empire, the Solstice is one of the five yearly festivals, between the Sixth and Seventh Months

 

Srin
  – Vildecazin horse

 

Sublime Shadowshow
  – visible manipulation of astral matter

 

Svalen-Tu
[SVAH-lehn-TOO]  – mythic heroine

 

Tahmei, the Refulgent
[TAH-may]  – hermaphroditic god-and-goddess of the sun and twin of Takzei, one of the Heavenly Twins

 

Tail, The
  – a string of islands in the Drowned World

 

Takzei, the Luminous
[TAHK-zay]  – hermaphroditic god-and-goddess of the moon and twin of Tahmei, one of the Heavenly Twins

 

Tassel-plant
  – from which cloth and paper is made

 

Temej, Joaican
[Teh-MEHZH, Zhoh-EYE-cahn]  – Hajmindor Elet’s guide

 

Terichovee, Lomcoz
[Teh-ree-CHOH-vay, LOHM-cohz]  – Keeper of the Mews at Vildecaz Castle

 

Thaw, The
  – spring in the northern part of the Porzalk Empire, and occasion for a Vildecaz festival just before Last Day

 

Theninalk
[Then-IN-zahlk]  – one of the Great World’s five continents, sometimes called the Second World

 

Theninzaylin
  – of or pertaining to Theninzalk

 

thesavee-oil
[THEH-sah-vey]  – aromatic, cleansing oil used for bathing

 

thimble-cabbages
  – something between Brussel sprouts and artichokes

 

thimble-pig
  – a miniature pig about the size of a Corgi, kept as a pet on Theninzalk and Ymiljesai

 

Tirin-Dzur
[TIHR-reen-DZUHR]  – one of the strategically crucial  islands of the Drowned World

 

tisslet
[TIHS-leht]  –  chamois-like antelope about the size of a housecat

 

Tiumboj
[Teeoom- BOHZH]  – new capital of the Porzalk Empire

 

Tobrach
[Toh-BRATCH]  – the county controlled by a Tobrine

 

Tobraj
[Toh-BRAZH]  – the child of a Tobrine

 

Tobreon
[Toh-BREE-on]  – of or pertaining to a Tobrine

 

Tobrine
[Toh-BREEN]  – an ancient rank for certain Drowned World nobles or the fourth degree

 

Tobrinee
[Toh-BREEN- ay]  – consort of a Tobrine

 

Toivanoch
[TOY-vah-notch]  – King of Waniat

 

tongue-satin
  – beautiful, clingy cloth from Haverartbow

 

tourmill-egs
[TOUR-mihll]  – from the goose-like tourmill-bird; the eggs are large and blue-spotted and considered especially nutritious

 

treemonk
  – similar to a chipmonk, but larger

 

Tsampaj [
Tsahm-PAHZH]  – god of the forest preserve of Vildecaz

 

Tsandej, Rygnee
[TSAHN-dehzh, REEN-yay]  – Erianthee’s travel-maid

 

Tsendae-fish
[Tsehn-DEYE]  – similar to koi, kept by collectors

 

tsinwaj-flowers
[TSIHN-wahzh]  – hyper-fragrant early-spring bloomer; blossoms range from pale pink to brilliant reds to deep violet

 

Tsoraj, the Enduring
[TSOH-rahzh]  – god of the bones of the earth, all forms of minerals, mines, jewels, skeletons, masonry, and metallurgy; third son of Agnith

 

Tsorech
[TSOH-retch]  – Porzalk Empire Province, site of the Old Capital city of Martsingoz

 

Tsumohr
[TSOO-more]  – demi-god of scholarship in Vildecaz; son of Lenchmai the Informer and a brainy mortal woman

 

tube-bread
  – a dense bread cooked in a tube.

 

Tuleraj, Amiroz
[Too-LEH-rahzh, Ah-MIH-rohz]  – present landlord of The Ancient Song, Sinlaj Ozhadin’s nephew

 

Tushan-Loz
[TOO-shahn-LOHZ]  – another island in The Tail

 

Udugan
[OO-doo-gan]  – a rich and prosperous Porzalk Province, also one of the largest provinces, stretching from the southeast side of Theninzalk on the Kozareaon Sea, comprising all the parts not controlled by the League of Kozareon Cities, and angling up across the Theninzalk heartland to the edge of Otsimohr.

 

Udugandish
  – of or pertaining to Udugan

 

Udugan Inkwine
  – especially potent, dark wine from Undugan

 

Umbow Federation of Merchant Cities
[OOM-boh]  – the allied cities of the coastal southwest of Haverartbow; matrilineal in inheritance but patrilineal in nomenclature

 

Umver, Sinj
[OOM-vehr, SIHNZH]  – a somewhat reliable guide in the Boarth Range

 

urajin
[OO-rah-zhihn]  – a long-necked stringed instrument with four drone strings and four plucked ones.

 

Uwarnaz, Encantheon
[Oo-WAHR-nahz, En-cahn-THEE-ohn]  – ancient Mirkal of Zaralk

 

Valdihovee
[VAHL-dih-
ho
-vay]  – Vildecazin city on the River Dej, below Vildecaz Castle; an important trading port

 

Valdishan
[VAHL-dih-shahn] Escarpment  – the mountains Vildecaz Castle is built upon, the end of the Boarth Range

 

Van, Chormi
[VAHN, CHOHR-mee]  – coachman and valet to Poyneilum Zhanf

 

Varian
  – the military head of federated cities or states on Theninzalk

 

Variat
  – administrative head of federated cities or states on Theninzalk

 

varrolei
[VAHR-roh-lay]  – a square-sleeved open robe of Fahnine origin

 

Vault of Meilianoz [
May-lee-AHN-ohz]  – the heart of Tiumboj Castle

 

veari
[vay-AH-ree]  – Fahnine shape-changer, about the same mass as an Irish setter

 

Veth
[VEHTH]  – capital city of Udugan, located as near to the middle of the province as possible

 

Vethcaz, Romjai
[VEHTH-cahz, Rohm-ZHEYE]  – Hajmindor Elet’s postilion

 

Vercaz-Old-Fortress
[VEHR-cahz]  – ancient Vildecazin town and fortification

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