Exiles From The Sacred Land (Book 2) (39 page)

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Authors: Mark Tyson

Tags: #Epic Fantasy

BOOK: Exiles From The Sacred Land (Book 2)
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Jac
- Member of the lost army.

 

Jungle Elves
- See Noradil.

 

Kerad
- Powerful cleric of Loracia currently serving in the Vale of Morgoran and therefore serving Morgoran.

 

Kimala
- Mistress of Naneden, rumored spy.

 

King Amarantus
- Lord and ruler of the dragons of Draegodor.

 

King Occelot
-
The
somewhat sniveling, and sometimes incompetent, ruler of the kingdom of Symboria.

 

Kragodor
-
The black city. Nestled in the treacherous Mountains of Madness in Ishrak, Kragodor is home to the exiled dragons who were last known to serve Toborne.

 

Kyrie
-
Mysterious, sometimes-companion of Lady Shey. He is a Kylerie elf, which is an elf about half the size of an Arillian Elf. He loves danger and intrigue. His strange habit of showing up when events go wrong drives some people to wonder where his allegiances lie.

 

Loracia
(
LORE-race-E-uh
)
- Goddess of life and mother of the gods.

 

Lora Daine
-
(lora dane) (dragon stone) Stone of the dragons and dragon knights used for communication between dragons and their dragon knights over long distances. Depending on the size and magic of the stone, it can send small parties instantly across short distances. It can also sometimes be used to send its user back and forth between stones over greater distances.

 

Lourn
- Innkeeper and owner of the Tiger’s Head Inn in Brookhaven, Symboria. Father of Dorenn Adair.

 

Lux Amarou
- Continent in the northwest formerly inhabited by the Amar, (high men). The oldest cities of man are on Lux Amarou, but they are all in ruins now and inhabited by the ghosts of the dead.

 

Lux Enor
- Capital of the west. Home city-state of the highlord. The highlord rules over all of Trigothia, Symboria, and what’s left of Ishrak.

 

Melias
- Monk of Fawlsbane Vex. Guardian and sworn protector of Dorenn Adair.

 

Mindwielder/Mindwielding
-
Sometimes referred to as mentalism, this is what people who can use magic of the mind, with or without drawing essence, are called. One difference between a mindwielder and a wielder is that mindwielders possess the ability to talk to each other mentally (telepathy).

 

Morgoran
- Aka Morgoran Cleareyes. Member of the holy trine (first trine) representing man and Fawlsbane Vex. He is reputed to be the most powerful wielder who has ever lived. (Favors balance in ruling.)

 

Mount Aroanian
-
A mountain peak in the Mountains of Madness of Ishrak.

 

Mount Urieus
-
A mountain peak in the Jagged Mountains where people are sent to wait for permission from the dragons to enter into Draegodor.

 

Myradon
- The first and most powerful gold dragon created by Fawlsbane Vex. He guards the ethereal gates of Venifyre.

 

Naneden
(
Na-NEED-den
)
- Symbolic leader of Scarovia. He currently occupies the city-state of Lux Enor unopposed.

 

Nine Cards
-
A simple card game enjoyed primarily in Symboria as well as parts of the Trigothian kingdoms.

 

Noanas
- Lost race of high dwarf.

 

Noradil
- Elven name for the shadow or jungle elves of Darovan. They migrated along with the Siladil but found the desert too open and sparse. They moved into the dense jungle of Darovan and started harvesting the plant life there to make poisons, medicines, and magical elixirs. Most apothecaries are Noradil.

 

Oberan (
Oh-ber-ann
)
-
First Dragon Knight of King Amarantus.

 

Rennon
- One of Dorenn’s closest friends. Apprentice to Sanmir the Apothecary of Brookhaven, Symboria.

 

Rodraq
(
Rod-rack
)
- Lady Shey’s man-of-arms, killed by Dramyds in Symboria.

 

Rugania
- Island off the coast of Sythia, across the sea from Darovan. Also called the Isle of Doom, this is the place where wielders were once trained by masters in the art of wielding. It is nicknamed the Isle of Doom because anyone trying to sneak on the isle without the wielders’ consent and preparation often died before they crossed the beaches.

 

Sand Elves
- See Siladil.

 

Scarovia
- Kingdom east of the Jagged Mountains, home of the Scarovs or Scarovians as some cultures call them.

 

Seabrey
-
Large port city in northern Symboria. Trade city of the north for the kingdoms of Ardenia and Sythia (see Basillain).

 

Seancey
(
SHAWN-see
)
- Ranger of Symboria stationed in the Vale of Morgoran, brother of Lady Shey.

 

Seandara
-
Princess of Endil (Foreshome). Has a reoccurring dream of Dorenn.

 

Shadow Elves
-See Noradil.

 

Shadow Lurker
- Pertains to a Drasmyd Duil. A nickname.

 

Shila
- Dwarf who helped Lady Shey after she escaped her kidnappers.

 

Siladil
- Elven name for the sand elves of Darovan. They migrated to Darovan and learned to live in the harsh desert conditions. They are notoriously hard to see while traveling across sand, and they can sink down into it as if they were submerging in water. They are fierce fighters and are almost impossible to defeat in the desert. They have darker, sun-kissed skin and light eyes. They are shorter than the Arillian elves and considered to be more primitive.

 

Sildariel
-
Stern matron, queen, and leader of the Sylvan elves of Endil.

 

Steban
-
First Dragon Knight of Charna (one of King Amarantus’ sisters
).

 

Sylvalora
(
SIL-va- lore-a
)
- The Silver Drake, sometimes traveling companion and mentor to Lady Shey.

 

Symbor
- Capital city of the kingdom of Symboria. This city was once called Paladine and is not to be confused with Old Symbor, which is now a ruin in the Sacred Land. Old Symbor is the original home of Shey and Seancey.

 

Symboria
- Oldest kingdom of men on the continent proper, home to the race of men known as Are’dune, descendants of the Amar.

 

Tabac
-
The giant leaf of the tabac plant that is shredded, dried, and cured to fill a pipe.

 

Tatrice
- Kitchen maiden in the Tiger’s Head Inn in Brookhaven, Symboria and first female dragon knight.

 

Toborne
- Member of the holy trine (first trine) representing Ae’digaan and the Scarovs. He tried to steal the Silver Drake and take over the world. (Favors cut-throat politics and ruling by fear.)

 

Trendan
- Half-elven friend of Dorenn from the realm of the woodland elves. He has lived in Brookhaven most of his life.

 

Theosus Fiderea
-
A dragon hidden in Trigothia as an apothecary.

 

The Archers of Endil
- Elven archers from the city of Endil (Foreshome) that have built a reputation as the most feared archers ever known. They are of the Eridil (Sylvan Elves) and have never known defeat.

 

The Defenders
- Similar to the Enforcers except that they only patrol the Sacred Land.

 

The Enforcers
- A band of men dedicated to enforcing the law against magic in Symboria and Trigoth the city. The Enforcers are dwindling in numbers and are not actively recruiting.

 

The Great Sythian Forest
- Huge forest stretching the whole length of the coast of Sythia from north to south. It is the home of the Eridil, among other creatures.

 

The Isle of Doom
- See Rugania.

 

The Jagged Mountains-
Huge mountain range that separates Scarovia and Abaddonia from the West. It is the home of dwarves, Dramyds, and Drasmyd Duil, among others.

 

The Lost Army
-
The army of the North and West, lost in a city called Anisport; a whole continent away from where they should be.

The Mountains of Madness
- Mountain range in the northern part of Ishrak. Not only are these mountains infested with orcs and fouls beasts but it is also home to the black city of Kragodor, city of the fallen (evil) dragons.

 

The Myradon Codex
- Tome of Myradon. Lost tome of the dragons.

 

The Sacred Land
- Huge tract of land once belonging to Symboria that hosted the war of the Oracle and was devastated into a wasteland unable to support life or feed essence for wielders. It is guarded as a reminder of what magic can do to the land and is the reason magic use was outlawed in the southern kingdoms.

 

The Sea Goddess
- A wooden clipper ship captained by Felladane.

 

The Silver Drake
- A statuette made of pure silver inset with ruby eyes made by the first holy trine to select the one man worthy of leading the kingdoms of the West as overlord or highlord. The gods themselves took up the Silver Drake and each bestowed into it their own gift. It is unknown what many of the gods’ gifts were, but the goddess of life, Loracia, gave the Silver Drake the gift of life. Fawlsbane Vex gave it a will and mind of its own.

 

Tome of Enlightenment
- Tome given to man by the god, Fawlsbane Vex, laying down the guidelines and ability for man to do magic.

 

Trigoth
- Once the capital city of Trigothia, it was split into three sectors each belonging to the three Trigothian kingdoms of Adracoria, Ardenia, and Sythia.

 

Trigothia
- Ancient kingdom of the three major houses of Are’dune men. In the civil wars, the three families separated the kingdom into the three kingdoms of Ardenia (Arden family), Sythia (Arasyth family), and Adracoria (Adrac family).

 

Tyre
-
City near Seabrey, Symboria. Last city before advancing to Mount Urieus.

 

Vale of Morgoran
- Vale with the Tower of Morgoran at its center. Once the tower stood there alone, but after Morgoran was cursed to see only the future, a small village cropped up at the tower’s base and expanded. People hoped that Morgoran could cure their loved ones or predict their future. Even though Morgoran is no longer cursed, the village still functions and remains.

 

Venifyre
(
Ven-nee-fear
)
- Realm and home of the gods. In ancient dragon tongue first created by the gods,
y
is represented as an
ea
sound, so Venifyre is not pronounced
Ven-nee-fire
but
Ven-nee-fear
. So Genidyre would be pronounced
Jin-nee-dear
, not
Jin-nee-dire
.

 

Vesperin
- Orphaned Cleric of Loracia from Brookhaven, Symboria, and close friend of Dorenn.

 

Vetell Fex
- Monastery located in Symboria, named after the brother of the god Vex. Vetell Fex simply means Fex’s home.

 

Winterhaven
- A festive winter holiday in the Trigothian Kingdoms, Symboria, Ishrak, Darovan, and Arillia. It is a popular date to get married in the Trigothian kingdoms.

 

Wielding
-
The ability to magically draw essence from everything around that contains essence and wield it to accomplish higher functioning magical feats. Drawing too much essence from one area may devoid that area of its ability to replenish essence for a longer period of time. Unless one is a mindwielder, areas devoid of essence are therefore devoid of magic. Areas of devastation come back with greater amounts of essence.

 

Appendix

 

Dragon Knight

An Original Short Story by Mark Tyson

 

Vandrick awoke and tried to move, but searing pain from his aching side reminded him he lost the battle against the marauders.

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