Replay: The History of Video Games (86 page)

BOOK: Replay: The History of Video Games
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Thoughts on the development of M.U.L.E.

Cignarella, Patricia (1989) ‘Marketing Computer’s cover story on Roberta Williams’.
Sierra News Magazine
. Volume 2, No. 2, Autumn 1989. pp22-25

Interview with Roberta Williams

Cousins, Mark (2004)
The Story of Film
. 2008 paperback edition. London, UK: Pavilion Books

The Hollywood studio system

Croft, Martin (1985) ‘So long, and thanks for the adventure’.
Micro Adventurer
, Issue 16, February 1985. pp9-10

Interview with Douglas Adams about Infocom’s Hitchhiker’s Guide to the Galaxy

Davies, Jonti (2008) ‘The making of: OutRun’.
Retro Gamer
, Issue 54, August 2008, pp26-31

Interview with Yu Suzuki

Ferrell, Keith (1987) ‘The future of computer games’.
Compute!
, Issue 90, November 1987, p14

Industry thinking post-crash

Gaddis, John Lewis (2005)
The Cold War
. 2007 edition. London, UK: Penguin Books

Cold War history

Hague, James (editor) (1997)
Halcyon Days: Interviews with Classic Computer and Video Game Programmers
. Free web version 2002. Dadgum Games. [Online]
www.dadgum.com/halcyon
[Last accessed: 28 February 2010]

Interview with Dani Bunten Berry

Hang-On (1985) [Promotional Flyer] Sega

Background information of Hang-On sit-down machine

Jong, Philip (2006) ‘Roberta Williams’.
Adventure Classic Gaming
. 12 March 2010. [Online]
www.adventureclassicgaming.com/index.php/site/interviews/198
[Last accessed: 12 March 2010]

Interview with Roberta Williams

‘Masters of the arts’ (2009)
Edge
, Issue 200, April 2009. pp66-73

Interview with Trip Hawkins

‘Missing in action’ (2000)
Edge
, Issue 92, Christmas 2000. pp76-83

Douglas Engelbart profile

Moriarty, Brian (1998) ‘Dani Bunten: Lifetime Achievement Award’. [Presentation] Computer Game Developers Association Awards, Long Beach, California, 7 May 1998. [Online]
www.anticlockwise.com/dani
[Last accessed: 12 March 2010]

Thoughts on Dani Bunten Berry’s games

‘Out Run’ (1986) [Promotional flyer] Sega Europe

Highlights the game’s Alpine and southern France inspired courses

Rheingold, Howard (1991)
Virtual Reality
. 1992 edition. London: Mandarin Paperbacks.

History of the graphical user interface

Smithe, Nancy (1989) ‘Roberta Williams: The storyteller who started it all’.
Sierra News Magazine
. Volume 2, No. 2, Autumn 1989. pp3 & 35-37

Interview with Roberta Williams

Szczepaniak, John (2006) ‘Mechanical Donkeys’.
The Gamer’s Quarter.
Issue 6, 3rd Quarter 2006, pp66-81

Interviews with those involved in the creation of M.U.L.E.

‘Time-Zone: An interview with Roberta Williams’ (1982)
Computer Gaming World
, Volume 2, No. 3, May/June 1982. pp14-15

Interview with Roberta Williams

Williams, Dmitri (2006) ‘A (brief) social history of video games’. In: Vorderer, Peter & Bryant, Jennings (editors) (2006)
Playing Computer Games: Motives, Responses and Consequences.
Mahwah, New Jersey: Lawrence Erlbaum. [Online]
http://dmitriwilliams.com/research.html
[Last accessed: 6 March 2010]

Figures on the US video game industry

12. A Tool To Sell Software

‘Agog over new computer game’ (1988)
New Straits Times.
Malaysia. Tuesday 23 February 1988, p12

Japanese reaction to the release of Dragon Quest III

Allison, Anne (2004) ‘Cuteness as Japan’s Millennial product’. In: Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon
. Durham, North Carolina: Duke University Press, pp34-49

The influence of ‘cuteness’ in Japan

Anderson Jr, Larry and Amos, Ryan (2003)
Intellivision FAQ v6.0
. [Online]
www.gamefaqs.com/console/intellivision/file/916427/2894
[Last accessed: 13 March 2010]

Information on the Bandai Intellivision

Ashcraft, Brian (2009) ‘Rape games officially banned in Japan’.
Kotaku.
2 June 2009. [Online]
http://kotaku.com/5275409/rape-games-officially-banned-in-japan
[Last accessed: 13 March 2010]

The RapeLay controversy

‘Behind the scenes: Bomberman’ (2008)
GamesTM
, Issue 74, September 2008, pp134-137

History of the Bomberman series

‘Bishojo game’ (no date)
Economicexpert.com
. [Online]
www.economicexpert.com/a/Bishojo:game.html
[Last accessed: 13 March 2010]

Information about bishojo games

Boctok Inc and Fukuda, Miki (editors) (2000)
Bit Generation 2000
. Kobe, Japan: Kobe Fashion Museum

Video game history from a Japanese perspective

Brown, Damon (2008)
Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture
. Port Townsend, Washington: Feral House

Background on bishojo games

Chaplin, Heather and Ruby, Aaron (2005)
Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution
. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books

Profile of Shigeru Miyamoto

‘Consoles: Release Timeline’ (no date)
Japan-Games.com
. [Online]
www.japan-games.com/wiki/pmwiki.php?n=Consoles.ReleaseTimeline
[Last accessed: 29 March 2010]

Japanese console release dates

Crigger, Lara (2007) ‘Searching for Gunpei Yokoi’.
The Escapist,
6 March 2007. [Online]
www.escapistmagazine.com/articles/view/issues/issue_87/490-Searching-for-Gunpei-Yokoi
[Last accessed: 13 March 2010]

Gunpei Yokoi’s design philosophy explained

‘East is Eden: A journey into the heart of Japanese game culture’ (2002)
Edge
, Issue 108, March 2002, pp52-63

Examination of Japanese gaming tastes

Gameheadz: History of Video Games
(2003) Discovery Channel [TV broadcast]

Interview with Shigeru Miyamoto

Gielens, Jaro (2000)
Electronic Plastic
. Berlin, Germany: Die Gestatlen Verlag

Information on Game & Watch and other Japanese handhelds

Goto, Hiroshige (2006) ‘Interview with Nintendo president Satoru Iwata’. [In Japanese]
PC Watch
. 6 December 2006. [Online]
http://pc.watch.impress.co.jp/docs/2006/1206/kaigai324.htm
[Last accessed: 13 March 2010]

Nintendo’s belief in Gunepi Yokoi’s design theories

Hatano, Yoshiro and Shimazaki, Tsuguo (1997) ‘Japan (Nippon)’. In: Francoeur, Robert T. (editor) (1997)
The International Encyclopedia of Sexuality
, Volume I-IV. New York, New York: The Continnum Publishing Company. [Online]
www2.hu-berlin.de/sexology/IES/japan.html#0
[Last accessed: 13 March 2010]

Gender and sexuality in Japan

Iwabuchi, Koichi (2002)
Recentering Globalization: Popular Culture and Japanese Transnationali
. Durham, North Carolina: Duke University Press.

Japan’s cultural relationship with Asia and the West post-war

Iwabuchi, Koichi (2004) ‘How ‘Japanese’ is Pokémon?’. In: Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon
. Durham, North Carolina: Duke University Press, pp53-79

Japanese popular culture

‘Iwata asks – Punch-Out!!’ (2009)
Wii.com
. 7th August 2009 [Online]
http://uk.wii.com/wii/en_GB/software/iwata_asks_-_punch-out_2251.html
[Last accessed: 27 March 2010]

Details about the game EVR Race

Jackson, David S. (1996) ‘The Spielberg of video games’.
Time.
20 May 1996. [Online]
www.time.com/time/magazine/article/0,9171,984568,00.html
[Last accessed: 13 March 2010]

Interview with Shigeru Miyamoto

‘Japan bans rape-simulation video games’ (2009)
Fox News
. 5 June 2009. [Online]
www.foxnews.com/story/0,2933,525228,00.html
[Last accessed: 13 March 2010]

The RapeLay controversy

Kelts, Roland (2006)
Japanamerica: How Japanese Pop Culture has Invaded the U.S..
2007 paperback edition. New York, New York: Palgrave Macmillan

Influence of Japanese culture on North America

Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press

History of Nintendo

Kohler, Chris (2005)
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, Indiana: BradyGames

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