Read Replay: The History of Video Games Online
Authors: Tristan Donovan
Thoughts on the development of M.U.L.E.
Cignarella, Patricia (1989) ‘Marketing Computer’s cover story on Roberta Williams’.
Sierra News Magazine
. Volume 2, No. 2, Autumn 1989. pp22-25
Interview with Roberta Williams
Cousins, Mark (2004)
The Story of Film
. 2008 paperback edition. London, UK: Pavilion Books
The Hollywood studio system
Croft, Martin (1985) ‘So long, and thanks for the adventure’.
Micro Adventurer
, Issue 16, February 1985. pp9-10
Interview with Douglas Adams about Infocom’s Hitchhiker’s Guide to the Galaxy
Davies, Jonti (2008) ‘The making of: OutRun’.
Retro Gamer
, Issue 54, August 2008, pp26-31
Interview with Yu Suzuki
Ferrell, Keith (1987) ‘The future of computer games’.
Compute!
, Issue 90, November 1987, p14
Industry thinking post-crash
Gaddis, John Lewis (2005)
The Cold War
. 2007 edition. London, UK: Penguin Books
Cold War history
Hague, James (editor) (1997)
Halcyon Days: Interviews with Classic Computer and Video Game Programmers
. Free web version 2002. Dadgum Games. [Online]
www.dadgum.com/halcyon
[Last accessed: 28 February 2010]
Interview with Dani Bunten Berry
Hang-On (1985) [Promotional Flyer] Sega
Background information of Hang-On sit-down machine
Jong, Philip (2006) ‘Roberta Williams’.
Adventure Classic Gaming
. 12 March 2010. [Online]
www.adventureclassicgaming.com/index.php/site/interviews/198
[Last accessed: 12 March 2010]
Interview with Roberta Williams
‘Masters of the arts’ (2009)
Edge
, Issue 200, April 2009. pp66-73
Interview with Trip Hawkins
‘Missing in action’ (2000)
Edge
, Issue 92, Christmas 2000. pp76-83
Douglas Engelbart profile
Moriarty, Brian (1998) ‘Dani Bunten: Lifetime Achievement Award’. [Presentation] Computer Game Developers Association Awards, Long Beach, California, 7 May 1998. [Online]
www.anticlockwise.com/dani
[Last accessed: 12 March 2010]
Thoughts on Dani Bunten Berry’s games
‘Out Run’ (1986) [Promotional flyer] Sega Europe
Highlights the game’s Alpine and southern France inspired courses
Rheingold, Howard (1991)
Virtual Reality
. 1992 edition. London: Mandarin Paperbacks.
History of the graphical user interface
Interview with Roberta Williams
Szczepaniak, John (2006) ‘Mechanical Donkeys’.
The Gamer’s Quarter.
Issue 6, 3rd Quarter 2006, pp66-81
Interviews with those involved in the creation of M.U.L.E.
‘Time-Zone: An interview with Roberta Williams’ (1982)
Computer Gaming World
, Volume 2, No. 3, May/June 1982. pp14-15
Interview with Roberta Williams
Williams, Dmitri (2006) ‘A (brief) social history of video games’. In: Vorderer, Peter & Bryant, Jennings (editors) (2006)
Playing Computer Games: Motives, Responses and Consequences.
Mahwah, New Jersey: Lawrence Erlbaum. [Online]
http://dmitriwilliams.com/research.html
[Last accessed: 6 March 2010]
Figures on the US video game industry
12. A Tool To Sell Software
‘Agog over new computer game’ (1988)
New Straits Times.
Malaysia. Tuesday 23 February 1988, p12
Japanese reaction to the release of Dragon Quest III
Allison, Anne (2004) ‘Cuteness as Japan’s Millennial product’. In: Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon
. Durham, North Carolina: Duke University Press, pp34-49
The influence of ‘cuteness’ in Japan
Anderson Jr, Larry and Amos, Ryan (2003)
Intellivision FAQ v6.0
. [Online]
www.gamefaqs.com/console/intellivision/file/916427/2894
[Last accessed: 13 March 2010]
Information on the Bandai Intellivision
Ashcraft, Brian (2009) ‘Rape games officially banned in Japan’.
Kotaku.
2 June 2009. [Online]
http://kotaku.com/5275409/rape-games-officially-banned-in-japan
[Last accessed: 13 March 2010]
The RapeLay controversy
‘Behind the scenes: Bomberman’ (2008)
GamesTM
, Issue 74, September 2008, pp134-137
History of the Bomberman series
‘Bishojo game’ (no date)
Economicexpert.com
. [Online]
www.economicexpert.com/a/Bishojo:game.html
[Last accessed: 13 March 2010]
Information about bishojo games
Boctok Inc and Fukuda, Miki (editors) (2000)
Bit Generation 2000
. Kobe, Japan: Kobe Fashion Museum
Video game history from a Japanese perspective
Brown, Damon (2008)
Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture
. Port Townsend, Washington: Feral House
Background on bishojo games
Chaplin, Heather and Ruby, Aaron (2005)
Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution
. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books
Profile of Shigeru Miyamoto
‘Consoles: Release Timeline’ (no date)
Japan-Games.com
. [Online]
www.japan-games.com/wiki/pmwiki.php?n=Consoles.ReleaseTimeline
[Last accessed: 29 March 2010]
Japanese console release dates
Crigger, Lara (2007) ‘Searching for Gunpei Yokoi’.
The Escapist,
6 March 2007. [Online]
www.escapistmagazine.com/articles/view/issues/issue_87/490-Searching-for-Gunpei-Yokoi
[Last accessed: 13 March 2010]
Gunpei Yokoi’s design philosophy explained
‘East is Eden: A journey into the heart of Japanese game culture’ (2002)
Edge
, Issue 108, March 2002, pp52-63
Examination of Japanese gaming tastes
Gameheadz: History of Video Games
(2003) Discovery Channel [TV broadcast]
Interview with Shigeru Miyamoto
Gielens, Jaro (2000)
Electronic Plastic
. Berlin, Germany: Die Gestatlen Verlag
Information on Game & Watch and other Japanese handhelds
Goto, Hiroshige (2006) ‘Interview with Nintendo president Satoru Iwata’. [In Japanese]
PC Watch
. 6 December 2006. [Online]
http://pc.watch.impress.co.jp/docs/2006/1206/kaigai324.htm
[Last accessed: 13 March 2010]
Nintendo’s belief in Gunepi Yokoi’s design theories
Hatano, Yoshiro and Shimazaki, Tsuguo (1997) ‘Japan (Nippon)’. In: Francoeur, Robert T. (editor) (1997)
The International Encyclopedia of Sexuality
, Volume I-IV. New York, New York: The Continnum Publishing Company. [Online]
www2.hu-berlin.de/sexology/IES/japan.html#0
[Last accessed: 13 March 2010]
Gender and sexuality in Japan
Iwabuchi, Koichi (2002)
Recentering Globalization: Popular Culture and Japanese Transnationali
. Durham, North Carolina: Duke University Press.
Japan’s cultural relationship with Asia and the West post-war
Iwabuchi, Koichi (2004) ‘How ‘Japanese’ is Pokémon?’. In: Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon
. Durham, North Carolina: Duke University Press, pp53-79
Japanese popular culture
‘Iwata asks – Punch-Out!!’ (2009)
Wii.com
. 7th August 2009 [Online]
http://uk.wii.com/wii/en_GB/software/iwata_asks_-_punch-out_2251.html
[Last accessed: 27 March 2010]
Details about the game EVR Race
Jackson, David S. (1996) ‘The Spielberg of video games’.
Time.
20 May 1996. [Online]
www.time.com/time/magazine/article/0,9171,984568,00.html
[Last accessed: 13 March 2010]
Interview with Shigeru Miyamoto
‘Japan bans rape-simulation video games’ (2009)
Fox News
. 5 June 2009. [Online]
www.foxnews.com/story/0,2933,525228,00.html
[Last accessed: 13 March 2010]
The RapeLay controversy
Kelts, Roland (2006)
Japanamerica: How Japanese Pop Culture has Invaded the U.S..
2007 paperback edition. New York, New York: Palgrave Macmillan
Influence of Japanese culture on North America
Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press
History of Nintendo
Kohler, Chris (2005)
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, Indiana: BradyGames