Read Replay: The History of Video Games Online
Authors: Tristan Donovan
Interview with the Fairchild Channel F designer
Gielens, Jaro (2000)
Electronic Plastic
. Berlin, Germany: Die Gestatlen Verlag
Information on early handhelds
Kemp, Leslie (1979) ‘Electronic toys top list of Polk buyers’.
The Ledger
. Lakeland, Florida. Monday 3 December 1979. pp1A & 6A.
Report on sales of handhelds
Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press
Background on early handhelds and consoles, also Space Invaders
Mattel Dimension 78
(1978) [Toy fair catalog] Mattel
Information on Mattel’s handheld games
Old Computers (no date) [Online]
http://old-computers.com
[Last accessed: 2 March 2010]
Information on late 1970s consoles
Skow, John (1979) ‘Those beeping, thinking toys’.
Time
. Monday 10 December 1979. [Online]
www.time.com/time/magazine/article/0,9171,912568-1,00.html
[Last accessed: 6 March 2010]
Report on the handheld game boom
Sullivan, George (1983) ‘Looking to the future’.
Blip,
Volume 1, No. 4, May 1983, pp20-21
Profile of Coleco
Williams, Dmitri (2006) ‘A (brief) social history of video games’. In: Vorderer, Peter and Bryant, Jennings (editors) (2006)
Playing Computer Games: Motives, Responses and Consequences
. Mahwah, New Jersey: Lawrence Erlbaum [Online]
http://dmitriwilliams.com/research.html
[Last accessed: 6 March 2010]
Sales data for the US video game industry
7. Pac-Man Fever
Allison, Anne (2004) ‘Cuteness as Japan’s Millennial product’. In: Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon.
Durham, North Carolina: Duke University Press. pp34-49
The kawaii art style defined and explained
Amis, Martin (1982)
Invasion of the Space Invaders.
London, UK: Hutchinson & Co.
UK-centric view on the video game boom
Atari Inc. (1980)
The Book: A Guide to Electronic Game Operation and Servicing.
Sunnyvale, California: Atari Inc. pp3-3 to 3-6
Technical information on vector and raster scan displays
‘Beating the game game’ (1982)
Time.
Monday 18 January 1982. [Online]
www.time.com/time/magazine/article/0,9171,949467-1,00.html
[Last accessed: 6 March 2010]
Bally president Robert Mullane on his initial reaction to Pac-Man
Bloom, Steve (1983) ‘Video Games interview: Bill Grubb and Dennis Koble’.
Video Games,
Volume 1, Number 4, January 1983. pp22-29 & 81
Interview with the founders of Imagic
Bloom, Steve (1983) ‘Parker Brothers strikes back’.
Video Games
. Volume 1, Number 4, January 1983. pp50-53 & 56
Parker Brothers enters the home video game business
Buckner & Garcia (1982)
Pac-Man Fever
. K-Tel
The Pac-Man Fever album
Burnham, Van (editor) (2001)
Supercade: A Visual History of the Videogame Age 1971-1984
. Cambridge, Massachusetts: The MIT Press
Information on early 1980s arcade games
Crawford, Chris (1984)
The Art of Computer Game Design
. 1997 electronic version. Berkeley, California: McGraw-Hill/Osborne Media. [Online]
www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html#ACKNOWLEDGMENT
[Last accessed: 28 February 2010]
The first book on the theory of video game design, includes insights into game developer and industry thinking at the height of the boom
Digital Eclipse (2003)
Midway Arcade Treasures
[PlayStation 2] Midway Games
The creation of Defender
‘Dona and the Candy Factory’ (1983)
Blip
, Volume 1, No. 4, May 1983. pp6-8
Interview with Dona Bailey, co-designer of Centipede
Fisher, Anne B. (1986) ‘Glamour: Getting itgetting it back’.
Fortune
. 12 May 1986. [Online]
http://money.cnn.com/magazines/fortune/fortune_archive/1986/05/12/67557/index.htm
[Last accessed: 6 March 2010]
Video game cartridge margins and Warner stock price growth
‘Food & games’ (1982)
Electronic Fun with Computers & Games
. Volume 1, No. 1, November 1982. p13
Quaker Oats buys U.S. Games
Goldhaber, Michael (1986)
Reinventing Technology: Policies for Democratic Values
. New York, New York: Routledge & Kegan Paul. p3
Background on the politics of the Atari Democrats
Gutman, Dan (1982) ‘Gamemakers: Boy wonder’.
Electronic Fun with Computers & Games
. Volume 1, No. 1, November 1982. pp30-33 & 97
Interview with Mark Turnell of Sirius Software about his success
‘Here comes…Pac-Man-imation!’ (1982)
Electronic Fun with Computers & Games
. Volume 1, No. 1, November 1982. pp44-46
Feature on the Pac-Man cartoon series
Hulse, Ed (1982) ‘Games go Hollywood’.
Electronic Fun with Computers & Games
. Volume 1, No. 1, November 1982. pp22-27 & 97
How movie studios began moving into video games publishing
Hutcheon, Stephen (1983) ‘The video games boom has yet to come’.
The Age.
Sydney, Australia. 7 June 1983. p31
Australian report on popularity of video games in USA
Jacobson, Mark (1983) ‘Zen and the art of Donkey Kong’.
Video Games
. Volume 1, Number 4, January 1983. pp30-33
Eugene Jarvis interview setting out his vision of ‘sperm games’
Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press
Background on the early 1980s video game boom
Kohler, Chris (2005)
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, Indiana: BradyGames
Background on Donkey Kong
Koster, Raph (2005)
A Theory of Fun for Game Design
. Scottsdale, Arizona: Paraglyph Press
Evolution of shoot ‘em ups in the late 1970s and early 1980s
Kraft, Joseph (1982) ‘Atari Democrats may provide a base’.
Nashua Telegraph
. Nashua, New Hampshire. Tuesday 19 October 1982. p14.
Report on the Atari Democrats
Lekachman, Robert (1982) ‘The Atari Democrats: Neo-liberal agenda has its minor virtues’.
Gainesville Sun
. Gainesville, Florida. Saturday 30 October 1982. p5A.
Analysis of the Atari Democrats and their beliefs
Logg, Ed (1980) ‘Game description: Shoot the centipede’. [Company memo] Atari Inc. inter-office memo to Dan Van Elderen. 17 July 1980.
Original proposal for Centipede
Missile Command (1980) [Promotional Flyer] Sunnyvale, California: Atari Inc.
Details of official Missile Command scenario
‘Missile Command’ (1981) In:
Atari Video Computer System Catalog: 49 Game Program Cartridges
(1981) Sunnyvale, California: Atari Inc.
Details of official Missile Command scenario
‘Pac-Man Fever! An Interview with Buckner & Garcia’ (2006) Jawbone Radio, podcast 117. Wednesday 28 June 2006. [Online]
Interview with Buckner & Garcia
Rheingold, Howard (1991)
Virtual Reality.
1992 edition. London: Mandarin Paperbacks.
Information on Rocky’s Boots
Robinett, Warren (2003) ‘Foreword’. In: Wolf, M. and Perron, B. (editors) (2003)
Video Game Theory Reader.
Reflections of the development of the Atari VCS 2600 game Adventure
Rubin, Michael (2006)
Droidmaker: George Lucas and the Digital Revolution
. Gainesville, Florida: Triad Publishing
Background on George Lucas’ entry into video games
Sloane, Martin (1982) ‘Video games come to supermarket!’.
Gainesville Sun
. Gainesville, Florida. Saturday 6 June 1982. p9E.
Report on supermarket plans to install arcade video games
Sullivan, George (1983) ‘Video hall of fame’.
Blip
, Volume 1, No. 3, April 1983. pp8-9
Interview with high-scoring players
‘The Making of Warrior’ (2006)
Edge
, Issue 169, December 2006. pp100-103.
The creation of Cinematronics’ Warrior
Thomas, E., Stacks, J.F. and Kelly, J. (1982) ‘Basking in Reagan’s troubles’.
Time
. Monday 12 July 1982. [Online]
www.time.com/time/magazine/article/0,9171,925536-1,00.html
[Last accessed: 6 March 2010]
Report on the Atari Democrats
Tsongas, Paul E. (1983) ‘Nothing wrong with Atari, Mr President’.
Report on the Atari Democrats