Read Replay: The History of Video Games Online
Authors: Tristan Donovan
Feature looking at how CD will change the nature of video games
Noonan, Damien (1990) ‘Gimmie CDTV’.
Commodore Format,
Issue 1, October 1990, pp16-17
Preview of the CDTV
‘Out of the mysts’ (2005)
Edge
, Issue 154, October 2005, pp66-71
Interview with Rand Miller
Popcorn and joysticks’ (1998)
The Economist,
14 May 1998 [Online]
www.economist.com/displaystory.cfm?story_id=E1_TGRQSP
[Last accessed: 11 March 2010]
The convergence of Hollywood and Silicon Valley
Randall, Ronnie (1992) ‘Mindscape – ‘not successful just by accident’’.
Amiga Power,
Issue 19, November 1992, pp82-87
Profile of Mindscape including a look at Wing Commander
Rosenthal, Marshal M. (1990) ‘Ant Attack!!’.
The Games Machine
. Issue 28, March 1990, pp80-81
Information on the CD version of It Came from the Desert
Shannon, Lorelei (1991) ‘Lights! Camera! Interaction!’.
InterAction
, No. 1, Fall 1991. pp46-47
Report on Sierra On-Line’s investment in CD games
‘Sierra’s Multimedia Upgrade Kit’ (1991) [Advert]
InterAction
, No. 1, Fall 1991, p43
Costs of multimedia PC hardware
Smith, Rob (2008)
Rogue Leaders: The Story of LucasArts
. London, UK: Titan Publishing Group
Background on Star Wars: Rebel Assault and George Lucas’ letter congratulating the developers
‘Super-tape kills CD?’ (1987)
Advanced Computer Entertainment
, Issue 4, Christmas 1987/January 1988, p8
Digital Audio Tape touted as alternative to CD-ROM
Thackray, Rachelle (1998) ‘Welcome to their worlds’.
The Independent,
3 March 1998. [Online]
www.independent.co.uk/life-style/welcome-to-their-worlds-1147967.html
[Last accessed: 13 March 2010]
Interview with the creators of Myst
‘The making of Bandersnatch’ (2002)
Edge
, Issue 118, Christmas 2002, pp106-109
Psygnosis’ links to Imagine
‘The making of It Came from the Desert’ (2007)
Retro Gamer Collection Volume 1
. Bournemouth, UK: Imagine Publishing. pp18-22
Includes information about the CD version of It Came from the Desert
‘The making of The Gabriel Knight Trilogy’ (2009)
Edge
, Issue 198, February 2009, pp104-107
Interview with Jane Jensen
Tucker, Tim (1993) ‘Hey, Mr Songwriter’.
Amiga Power
, Issue 30, October 1993, pp58-60
The impact of CD on game audio
Williams, Ken (1989) ‘President’s corner: Multimedia – An advance look’.
Sierra News Magazine
. Volume 2, No. 2, Autumn 1989. pp4 & 30
Opinion piece on the Multimedia PC standard
Williams, Ken (1990) ‘President’s corner’.
Sierra News Magazine.
Volume 3, No. 3, Fall 1990. pp4-5
The Sierra On-Line founder discusses the potential of CD-ROM for video games
20. The Ultimate Display
Antoniades, Alexander (1994) ‘Monsters from the Id: The making of Doom’.
Game Developer
, Issue 1, January 1994. [Online]
www.gamasutra.com/php-bin/news_index.php?story=21405
[Last accessed: 13 March 2010]
The making of Doom
Bellamy, Ron (1989) ‘City in search of itdentity’.
The Eugene Register-Guard
, 13 December 1989, p1B
Report on Shreveport around the time John Romero joined Softdisk
Brooks Jr., Frederick P. (1999) ‘What’s real about virtual reality?’.
IEEE Computer Graphics and Applications
. November/December 1999, pp16-27
Examines the legacy of the virtual reality boom of the early 1990s
Carlson, Wayne (no date) ‘A critical history of computer graphics and animation’. [Online]
http://design.osu.edu/carlson/history/ID797.html
[Last accessed: 13 March 2010]
Historical information on the development of 3D graphics
Chaplin, Heather and Ruby, Aaron (2005)
Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution
. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books
Profiles of John Carmack and John Romero
DeMaria, Rusel and Wilson, Johnny L. (2002)
High Score! The Illustrated History of Electronic Games.
Berkeley, California: McGraw-Hill/Osborne
The history of Id Software
Digital Eclipse (2004)
Midway Arcade Treasures 2
[PlayStation 2] Midway Games
Information about Hard Drivin’
Edwards, Benji (2009) ‘From the past to the future: Tim Sweeney talks’.
Gamasutra,
25 May 2009. [Online]
www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php
[Last accessed: 13 March 2010]
Interview with Tim Sweeney of Epic Games
Hunt, Stuart (2009) ‘The making of Castle Wolfenstein 3D’.
Retro Gamer
, Issue 65,e 2009, pp76-82
The making of Wolfenstein 3D
‘Hurt me plenty’ (2006)
Retro Volume 2: The Ultimate Retro Companion from GamesTM
. Bournemouth, UK: Imagine Publishing, pp220-225
A look back at John Romero-era Id Software
Kent, Steven L. (1997) ‘Cyberplay: Why do so many games have violence and devil imagery?’.
CNN
, 30 May 1997 [Online]
www.cnn.com/SHOWBIZ/9705/29/cyber.lat
[Last accessed: 13 March 2010]
Doom and its violent content
Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press
Background on Wisdom Tree
King, Brad and Borland, John (2003)
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
. New York, New York: McGraw-Hill/Osborne
The history of Id Software
Kushner, David (2003)
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture.
2004 edition. London, UK: Judy Piatkus Publishing
A detailed history of Id Software
Kutner, Lawrence and Olson, Cheryl K. (2008)
Grand Theft Childhood: The Surprising Truth About Violent Video Games
. New York, New York: Simon & Schuster
Claims of a link between Doom and the US high-school shootings of the late 1990s
Looking Glass Studios (2000) ‘To all the fans and supporters of Looking Glass’. 24 April 2000. [Online]
http://web.archive.org/web/20000619044721/http://www.lglass.com
[Last accessed: 13 March 2010]
Looking Glass Studios’ parting message
‘Louisana’s chief learns to adapt’ (1989)
The Milwaukee Journal
, 28 February 1989, p2A
Recession strikes in Louisana and Shreveport
McCall, Kevin (1988) ‘Uneasy calm in Shreveport’.
The Gettysburg Times
, 23 September 1988, p7A
Riots in Shreveport
McCartney, Scott (1989) ‘Louisiana: Oil bust puts once-prosperous state on bankruptcy’s doorstep’.
Anchorage Daily News
, 5 March 1989, pF1 & F8
The impact of the oil and gas industry decline on Louisana
Neurath, Paul (2000) ‘The story of Ultima Underworld’. [Online]
www.ttlg.com/articles/uw1.asp
[Last accessed: 13 March 2010]
The development of Ultima Underworlds and information on Looking Glass Studios
O’Toole, Mary Ellen (2000)
The School Shooter: A Threat Assessment Perspective.
Quantico, Virginia: National Centre for the Analysis of Violent Crime, FBI Academy.
FBI report dismissing the link between video games and high-school shootings
Shannon, L.R. (1987) ‘Peripherals: New look of magazines’.
The New York Times
, 27 October 1987, pC11
The popularity of disk magazines in the 1980s
Rheingold, Howard (1991)
Virtual Reality.
1992 edition. London: Mandarin Paperbacks.
The history and hype surrounding virtual reality
Romero, John (no date) ‘Games’. Planet Romero [Online]
http://planetromero.com/games
[Last accessed: 13 March 2010]
List of John Romero’s games
‘Scatteed violence threatens fragile peace in Shreveport’ (1988)
The Argus Press.
Owosso, Michigan. 22 September 1988, p22
News report on riots in Shreveport
Sevo, David (no date) ‘History of computer graphics’. [Online]
www.danielsevo.com
[Last accessed: 13 March 2010]
Background on the development of 3D graphics
Siegler, Joe (2000) ‘A look back at Commander Keen’. 3D Realms [Online]
www.3drealms.com/keenhistory
[Last accessed: 13 March 2010]
History of Id Software’s Commander Keen
Smith, Steve (1994)
PC Pilot: The Complete Guide to Computer Aviation.
New York, New York: Avon Books