Read Replay: The History of Video Games Online
Authors: Tristan Donovan
Information on flight simulators
Sutherland, Ivan E. (1965) ‘The Ultimate Display’.
Proceedings of IFIP Congress 1965
, pp506-508
Ivan Sutherland’s talk that kicked off research into virtual reality
‘The pixel revolution’ (2009)
Edge
, Issue 205, September 2009, pp74-81
Background on the adoption of GPUs
‘Through the looking glass’ (2004)
Edge
, Issue 138, July 2004, pp90-95
Feature on the legacy of Looking Glass Studios
‘Uneasy calm in Shreveport’ (1988)
The Argus Press
. Owosso, Michigan. 23 September 1988, p7
News report on riots in Shreveport
21. We Take Pride In Ripping Them To Shreds
‘A twist in the tail’ (2003)
Retro:e Collector’s Series, Edge Specials
, Issue 10. Bath, UK: Future Publishing. pp92-103
Retrospective look at the Sega Saturn
‘An interview with Shigeru Miyamoto’ (1996)
Next Generation
, Issue 2, August 1996, p58
Shigeru Miyamoto discusses the development of Super Mario 64
Asakura, Reiji (2000)
Revolutionaries at Sony.
New York, New York: McGraw-Hill
History of the original PlayStation
‘Back from the dead’ (2004)
Edge,
Issue 135, April 2004, pp52-58
Preview of Resident Evil 4
Boctok Inc and Fukuda, Miki (editors) (2000)
Bit Generation 2000.
Kobe, Japan: Kobe Fashion Museum
The development of the PlayStation and reaction in Japan
‘Brand Nu’ (1999)
Edge
, Issue 72, June 1999, pp56-69
Wipeout’s design and marketing
Brown, Damon (2008)
Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture.
Port Townsend, Washington: Feral House
Covers the development of Tomb Raider and Lara Croft as a video game icon and sex symbol
Brown, Janelle (1997) ‘All-girl Quake clans shake up boys’ world’.
Wired,
5 February 1997 [Online]
www.wired.com/culture/lifestyle/news/1997/02/1885
[Last accessed: 13 March 2010]
The rise of all-female online game clans
Brown, Janelle (1997) ‘GameGirlz turns industry on to female gamers’.
Wired,
11 November 1997. [Online]
www.wired.com/culture/lifestyle/news/1997/11/8434
[Last accessed: 13 March 2010]
The growing interest in making games for female players and coverage of the game development conference with several sessions on girl games
Bryan, Kevin (2005)
PSX: The Guide to the Sony Playstation. 2007 edition
. Digital Press. [Online]
www.digitpress.com/products/psxbook.htm
[Last accessed: 10 March 2010] pp6-15 & 79
History of the PlayStation, sales data and the European nightclub marketing campaign
Burns, Axel (2002) ‘Resource centre sites: The new gatekeepers of the web?’. [PhD paper] University of Queensland
Interview with the founder of the Grrlgamer website and its links to the riot grrrl movement
Burr, Ty (1995) ‘1995 The Best & Worst: Multimedia’.
Entertainment Weekly,
Issue 307-308, 29 December 1995 [Online]
www.ew.com/ew/article/0,,300154,00.html
[Last accessed: 11 March 2010]
Chop Suey named the best multimedia CD of the year
Cassell, Justine and Jenkins, Henry (editors) (1998)
From Barbie to Mortal Kombat: Gender and Computer Games
. Cambridge, Massachusetts: The MIT Press
Covers the girl game movement of the mid- to late-1990s
Cousins, Mark (2004)
The Story of Film.
2008 paperback edition. London, UK: Pavilion Books
Background on horror films, including Japanese horror movies
Crandall, Robert W. & Sidak, J. Gregory (2006)
Video Games: Serious Business for America’s Economy.
Washington, DC: Entertainment Software Association
Paper highlighting the economic importance of video games, produced by the US’s national video game publisher trade association
Debord, Matthew (1998) ‘From girls to glamour’.
Salon,
24 September 1998. [Online]
www.salonmagazine.com/21st/feature/1998/09/24feature2.html
[Last accessed: 11 March 2010]
Interview with Chop Suey co-creator Theresa Duncan
‘Gently does it’ (1999)
The Economist,
6 May 1999. [Online]
www.economist.com/culture/displaystory.cfm?story_id=E1_GDSVTQ
[Last accessed: 11 March 2010]
Report on the emergence of stealth video games
Heianna, Sumiyo (2005) ‘Interview with Roy Lee, matchmaker of the macabre’.
Kateigaho International Edition,
Winter 2005. [Online]
http://int.kateigaho.com/win05/horror-lee.html
[Last accessed: 13 March 2010]
Background on Japanese horror films
Hirabayashi, Yoshiaki (2005) ‘The graphical styling of Resident Evil 4’.
Game Developer,
Volume 12, Number 9, October 2005, pp26-33
The Capcom game developer looks back at the visual approach of Resident Evil 4
Jones, Sandra (1996) ‘Nintendo could beat itself at its own game’.
New Straits Times,
27 May 1996, p36
Nintendo of America’s Howard Lincoln compares the PlayStation to a Chevrolet and the Nintendo 64 to a Cadillac
Karlyn, Kathleen Rowe (2003) ‘Scream, popular culture and feminism’s third wave: ‘I’m not my mother’.
Genders Journal,
Issue 38 [Online]
www.genders.org/g38/g38_rowe_karlyn.html
[Last accessed: 11 March 2010]
The links between the riot grrrl and game grrmovements
Kennedy, Helen W. (2006) ‘Illegitimate, monstrous and out there: Female Quake players and inappropriate pleasures’. In: Hollows, Joanne & Moseley, Rachel (2006) (Editors)
Feminism in Popular Culture.
New York, New York: Berg
Details about the games for girls movement
Kent, Steven L. (2001)
The Ultimate History of Video Games.
New York, New York: Three Rivers Press
The success of the PlayStation in the USA
Kohler, Chris (2005)
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, Indiana: BradyGames
Historical overview of the Final Fantasy series
McRoy, Jay (editor) (2005)
Japanese Horror Cinema
. Honolulu, Hawaii: University of Hawai’i Press
Background on Japanese horror films
‘Nintendo, Sega & Sony under one roof’ (1996)
Next Generation
, Issue 2, August 1996, pp6-12
Report on the PlayStation, Nintendo 64, Saturn console war and Psygnosis’ contribution to the PlayStation
‘Nintendo’s Yamauchi speaks out’ (1996)
Next Generation
, Issue 2, August 1996, p30
The Nintendo chairman on delaying the Nintendo 64 so Shigeru Miyamoto could perfect Super Mario 64
Nutt, Christian (2007) ‘Infiltrating Kojima Productions: Ryan Payton talks Metal Gear Solid’.
Gamasutra
, 15 October 2007. [Online]
www.gamasutra.com/view/feature/1954/infiltrating_kojima_productions_.php
[Last accessed: 13 March 2010]
Interview about the Metal Gear Solid series
Pegoraro, Rob (2007) ‘Faster forward: Theresa Duncan has signed off’.
Washington Post,
1 August 2007. [Online]
http://blog.washingtonpost.com/fasterforward/2007/08/post_6.html
[Last accessed: 11 March 2010]
Theresa Duncan obituary
Poole, Steven (2000)
Trigger Happy: The Inner Life of Videogames
. London, UK: Fourth Estate
Examines of Lara Croft’s popularity
‘Reasons to be playful’ (2005)
The Economist,
27 January 2005. [Online]
www.economist.com/business-finance/displaystory.cfm?story_id=E1_PGDDDGV
[Last accessed: 11 March 2010]
Differences in adoption of game consoles in US, UK, France and Germany
‘Scare tactics’ (2005)
Edge
, Issue 147, March 2005, pp68-73
Feature on horror games
‘Screen play’ (2005)
Edge
, Issue 155, November 2005, pp70-81
Feature on games turned into movies including Tomb Raider
‘Silent Hill 2’ (2000)
Edge
, Issue 91, December 2000, pp44-48
Interview with the creators of Silent Hill 2
‘Soft sell’ (2005)
GamesTM
, Issue 29, February 2005, pp70-75
Lucozade’s use of Lara Croft in its advertising
‘Solid states’ (2007)
Edge
, Issue 173, March 2007, pp54-61
Feature on the Metal Gear Solid series
‘Special report: You’ve come aong way baby…’ (1997)
BBC News Online
. 30 December 1997 [Online]
http://news.bbc.co.uk/1/hi/entertainment/38786.stm
[Last accessed: 11 March 2010]