Read Replay: The History of Video Games Online
Authors: Tristan Donovan
The development and impact of the EyeToy
Masuyama (2002) ‘Pokémon as Japanese culture’. In: King, Lucien (editor) (2002)
Game On: The History and Culture of Videogames.
London, UK: Laurence King Publishing
Pokémon’s significance and Japan’s video game culture
Kohler, Chris (2005)
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, Indiana: BradyGames
Overview of Japanese video games, including Pokémon
Larimer, Tim (1999) ‘The ultimate game freak’.
Time Asia
, Volume 154, No. 20, 22 November 1999. [Online]
www.time.com/time/asia/magazine/99/1122/pokemon6.fullinterview1.html
[Last accessed: 14 March 2010]
Interview with Satoshi Tajiri, the creator of Pokémon
‘Making Waves’ (2005)
Edge,
Issue 156, December 2005, pp82-89
An early pre-release look at the Wii, when it was still being called the Revolution
Molokh (2009) ‘Interview d’Okano Tatsu’. [In French]
Dream-Storming Mag
, Issue 9, pp7-8. [Online]
http://sd-1.archive-host.com/membres/up/107817311824861617/DSMagn9-SGGG.pdf
[Last accessed: 28 March 2010]
Information about Segagaga
Nintendo of America (2008) ‘Biography of Satoru Iwata’. [Press release] July 2008.
Biography of the Nintendo president
‘Nintendo stands firm with Revolution’ (2005)
GamesTM
, Issue 34, July 2005, p14
Early reactions to the Wii, then still being called the Revolution, ahead of its launch
‘Note perfect’ (2009)
GamesTM
, Issue 82, April 2009, pp78-83
Interview with music game developers Harmonix and Neversoft
Orecklin, Michele et al (1999) ‘Pokemon: The cutest obsession’.
Time,
10 May 1999. [Online]
www.time.com/time/magazine/article/0,9171,990959,00.html
[Last accessed: 14 March 2010]
Report on the success of Pokémon
Palmer, Edwina (editor) (2005)
Asian Futures, Asian Traditions
. Folkestone, Kent: Global Oriental
Japan’s cultural relations with Asia
Pattison, Louis (2003) ‘Peripheral vision’.
PSNext,
Issue 1, June/July 2003, pp44-47
Report on the EyeToy
‘Pokémania v globophobia’ (1999)
The Economist,
18 November 1999 [Online]
www.economist.com/world/united-states/displaystory.cfm?story_id=E1_NGDDJT
[Last accessed: 11 March 2010]
Report on the international success of Pokémon and Japan’s rising cultural influence
‘Pokemon zaps US cinemas’ (1999)
BBC News Online
, 15 November 1999. [Online]
http://news.bbc.co.uk/1/hi/entertainment/520900.stm
[Last accessed: 14 March 2010]
News story on the success of Pokémon: The First Movie
Porter, Michael E. et al (2009)
The Video Games Cluster in Japan
. [Online]
www.isc.hbs.edu/pdf/Student_Projects/Japan_Video_Games_2009.pdf
[Last accessed: 14 March 2010]
Figures on the Japanese game industry including the popularity of role-playing games
‘Remote composer’ (2008)
Edge
, Issue 196, Christmas 2008, pp58-62
Interview with Shigeru Miyamoto
Rheingold, Howard (1991)
Virtual Reality
. 1992 edition. London: Mandarin Paperbacks.
The development of the Power Glove
Sage, Adam (2009) ‘Console yourself if you can’t afford a DS: a pencil and paper will get your brain working’.
The Times
, 26 January 2009. London, UK. p4
Research questions the benefits of the Nintendo DS game Dr Kawashima’s Brain Training
‘Saudi Arabia bans Pokemon’ (2001)
BBC News Online.
26 March 2001. [Online]
http://news.bbc.co.uk/1/hi/world/middle_east/1243307.stm
[Last accessed: 28 March 2010]
Fatwa against Pokémon
‘Sega scraps the Dreamcast’ (2001)
BBC News Online
, 31 January 2001. [Online]
http://news.bbc.co.uk/1/hi/business/1145936.stm
[Last accessed: 7 March 2010]
Sega stops production of the Dreamcast and abandons the console manufacturing business
‘The final countdown’ (2009)
Edge
, Issue 201, May 2009, pp64-71
Feature on Final Fantasy XIII and a look back at the Japanese role-playing games
‘This is how you make successful games’ (2008)
Edge
, Issue 191, August 2008, p68-73
Feature on Segagaga
Tobin, Joseph (editor) (2004)
Pikachu’s Global Adventure: The Rise and Fall of Pokémon.
Durham, North Carolina: Duke University Press
Extensive examination of Pokémon’s global success, meaning and influence
‘Viva la revolution’ (2005)
GamesTM,
Issue 30, March 2005, pp10-11
Pre-launch report on the Wii while it was still being called the Revolution
‘What caused Japan’s recession?’ (2002)
BBC News
Online
, 14 August 2002. [Online]
http://news.bbc.co.uk/1/hi/business/2193853.stm
[Last accessed: 28 March 2010]
Background on Japan’s 1990s recession
‘Who dares wins’ (2007)
Edge,
Issue 177, July 2007, pp62-71
Feature on Nintendo’s Wii and how it broke with video game tradition
‘Wiitness the fitness’ (2008)
Edge
, Issue 185, February 2008, pp12-13
Wii Fit preview
27. The Grooviest Era Of Crime
Barson, Michael and Heller, Steven (2001)
Red Scared! The Commie Menace in Propaganda and Popular Culture.
San Francisco, California: Chronicle Books
Overview of Cold War US propaganda
Barton, Matt (2008)
Dungeons & Desktops.
Wellesley, Massachusetts: A K Peters
Background information on The Elder Scrolls series of role-playing games
Birdwell, Ken (1999) ‘The Cabal: Valve’s design process for creating Half-Life’. In: Salen, Katie and Zimmerman, Eric (editors) (2006)
The Game Design Reader: A Rules of Play Anthology.
Cambridge, Massachusetts: The MIT Press
Valve founder Ken Birdwell looks back on the development of Half-Life
‘Computer games: classification’ (1998) House of Lords debates,
Hansard
, 13 January 1998, Vol. 584, cc931-3. [Online]
http://hansard.millbanksystems.com/lords/1998/jan/13/computer-games-classification#S5LV0584P0_19980113_HOL_7
[Last accessed: 13 March 2010]
The UK Parliament debates Grand Theft Auto
Cousins, Mark (2004)
The Story of Film.
2008 paperback edition. London, UK: Pavilion Books
Hollywood’s move towards blockbuster movies in the late 1970s and 1980s
Dailly, Mike (2008) ‘Mike’s Homepage: About Me’ [Personal website] [Online]
www.javalemmings.com/miked/aboutme.htm
[Last accessed: 13 March 2010]
Background on the development of the original Grand Theft Auto
‘Dark Knight’ (2009)
Edge,
Issue 201, May 2009, pp78-83
Interview with Chris Avellone, the writer of Planescape Torment
Den Uyl, Douglas J. and Rasmusse, Douglas B. (1984) ‘Ayn Rand on rights and capitalism’. In: Boaz, David (editor) (1997)
The Libertarian Reader: Classic & Contemporary Writings from Lao-Tzu to Milton Friedman.
1998 paperback edition. New York, New York: The Free Press. pp169-180
Background on Ayn Rand and her beliefs
Jones, Darran (2008) ‘The history of Elite’.
Retro Gamer,
Issue 47, January 2008, pp24-31
Mentions Elite’s influence on Grand Theft Auto
MacDonald, Ryan (1998) ‘GTA: Grand Theft Auto: European version review’.
GameSpot,
6 May 1998. [Online]
http://uk.gamespot.com/ps/adventure/grandtheftauto/review.html
[Last accessed: 7 March 2010]
Review of the original Grand Theft Auto that highlights the level of violence
‘On the road: Adventures in the Capital Wasteland’ (2009)
GamesTM
, Issue 82, April 2009, pp84-89
Feature on the world of Fallout 3
Pavitt, Jane (2008) ‘The bomb in the brain’. In: Crowley, David and Pavitt, Jane (editors) (2008)
Cold War Modern: Design 1945-1970.
London, UK: V&A Publishing. pp100-121
Attitudes to atomic power and nuclear war as well as Cold War propaganda, plus information on real life plans to build a network of nuclear bunkers in the USA
Rand, Ayn (1957)
Atlas Shrugged.
2007 edition. London, UK: Penguin Classics
The novel that inspired BioShock
Rockstar North (2002) The Degenatron Page [Promotional website] [Online]
www.degenatron.com
[Last accessed: 13 March 2010]
Mock website for the Degenatron video game console advertised in Grand Theft Auto: Vice City
‘Sex violence and videogames’ (2001)