Read Teaching the Common Core Math Standards With Hands-On Activities, Grades 3-5 Online
Authors: Judith A. Muschla,Gary Robert Muschla,Erin Muschla-Berry
Tags: #Education, #Teaching Methods & Materials, #Mathematics, #General
2.
Hand out copies of the reproducibles to each group. Explain that each reproducible contains five cards with clues, using place value, that will help students to find a particular number. Instruct students to cut out the cards and place them face down. (
Note:
Some cards have more clues than other cards.)
3.
Explain the rules of the game. One student in each group turns over a card and reads the clues to the rest of the group. The reader may have to read the clues to the group more than once, or the reader may pass the card to the other group members to read for themselves. The group members, including the reader, work together to determine the number, based on the clues. After the group agrees what the number is, a recorder for the group is to write the number and its card number on a sheet of paper. A second student then turns over the next card and reads the clues to the group, and the procedure is repeated.
4.
Explain that the game continues until time is called, or students finish determining numbers for all of the clues. At the end of the game, groups will receive a point for every correct answer. The group with the highest number of points is the winner.
Closure
Provide the answers and have students tally their scores. Announce the winning group. Ask your students questions such as the following: What strategies did you use to find the numbers? What were some key words that helped you find the correct number? How did you decide which number went in each place? How did you decide where the decimal point went, if there was a decimal point?
Answers
(1)
1,205
(2)
654.3
(3)
1.028
(4)
800.08
(5)
956.36
(6)
9,722.09
(7)
5,247.9
(8)
19,721
(9)
0.025
(10)
2,025.1
Game Cards for Numbers, I
Card 11. 2. 3. 4. |
Card 21. 2. 3. 4. |
Card 31. 2. 3. 4. |
Card 41. 2. 3. |
Card 51. 2. 3. 4. |
Game Cards for Numbers, II
Card 61. 2. 3. 4. 5. |
Card 71. 2. 3. 4. 5. |
Card 81. 2. 3. 4. 5. |
Card 91. 2. 3. |
Card 101. 2. 3. 4. |
Number and Operations in Base Ten: 5.NBT.2
“Understand the place value system.”
2. “Explain patterns in the number of zeros of the product when multiplying a number by powers of 10, and explain patterns in the placement of the decimal point when a decimal is multiplied or divided by a power of 10. Use whole-number exponents to denote powers of 10.”
Background
Our number system is based on powers of 10, where each place is represented by a power of 10.
and so on are examples of powers of 10, where 10 is the base and a whole number is the exponent. For example, the value of the ones place is
or 1, the value of the tens place is
the value of the hundreds place is
and the value of the thousands place is