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Authors: Brian Staveley

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BOOK: The Last Mortal Bond
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1

Men the size of mountains plowed waist-deep through the world's oceans. Polished blades—each one long enough to level cities—flashed sunlight. Boots crushed delicate coastlines to rubble, obliterated fishing towns, gouged craters in the soft, green fields of Sia and Kresh.

This is the way the world ends
. This was Kaden's first thought, staring down on the destruction from above.

A city, after all, was only stone; a forest, no more than sap-wet wood. What was a river's course, but a slash carved through the land? Apply enough force—the world itself would deform. The shapes of ridge and valley meant nothing. Bring enough power to bear, and you could split cliffs, tear down mountains, rend the very bedrock and see it scattered across the waves. Bring fire, and the world would burn. Bring water, and it would sink beneath the deluge. The old forms of sea and stone could be remade in flood and deflagration, and those other shapes, the desperate, petty lines that men and women dreamed across the dirt to indicate their kingdoms, their little empires, those, too, would be annihilated with all the rest in a heartbeat's armageddon.

No.
This was Kaden's second thought.
It is not the world
.
It is just a map
.

A vast map, true, the size of a small parade ground, the most expensive map in all the world, commissioned by a vain Annurian Republic for their council chamber, but still just a map. Legions of craftsmen had labored day and night for months to complete the project; masons to carve the mountains and seaside cliffs, gardeners to cultivate the myriad grasses and perfect stunted trees, hydraulic engineers to guide the rivers in their courses, jewelers to cut the sapphires for the mountain tarns, the glaciers of glass and diamond.

It stretched the full length of the hall, some two hundred feet from end to end. The granite of the Bone Mountains came from the Bone Mountains, the red stone of the Ancaz from the Ancaz. Pumps hidden beneath the surface fed the great rivers of Vash and Eridroa—the Shirvian, the Vena, the Agavani, and the Black—along with dozens of streams whose names Kaden didn't know, those flowing between high banks and around oxbows, over miniature cataracts and through wet swamps built up from soft green moss, emptying finally into the small world's seas and oceans, oceans that, by some clever contrivance, rose and fell with the orbit of the moon.

One could stroll the catwalks above, staring down at astonishing replicas of the great cities: Olon and Sia, Dombâng and the Bend. Annur itself sprawled over a space the length of Kaden's arm. He could make out the sparkling facets of the Temple of Intarra; the great avenue of the Godsway, complete with diminutive statuary; the tiny canalboats swinging at anchor in the Basin; the stark red walls of the Dawn Palace; and, stabbing like a lance up past the catwalk, so high that you could reach out and touch the tower's top without stooping, Intarra's Spear.

Like the men and women who sat day after day bickering above it, the massive map was both magnificent and petty. Until that moment, it had served a single function: to make those seated above it feel like gods. To that end, it had showed nothing more than a dream world, one unmarred by all their failures.

No fires raged unchecked in the northern forests. No towns burned in the south. No one had churned the grass fields of Ghan to mud or blockaded the desperate port of Keoh-Kâng. Small, painted soldiers indicated the location of field armies. Tiny men representing Adare's treacherous legions and the council's own more numerous Republican Guard dotted the terrain, swords raised in motionless postures of challenge or triumph. They were always standing, those false men. They never bled. Of war's ravages and destruction, the map bore no trace. Evidently Annur lacked the craftsmen to sculpt starvation, or terror, or death.

We didn't need craftsmen,
Kaden thought.
We needed soldiers with heavy boots to remind us what we've done, to grind this little world of ours to mud.

The sudden, unexpected, undeniable violence made the map more accurate, more true, but these men with their steel had not come to bring truth to the world's most elaborate map. Kaden shifted his gaze from the destruction playing out below to another knot of armed men surging across the catwalk. Aedolians. The men charged with guarding the rulers of Annur.

Despite his own training, Kaden felt his stomach lurch. Something had obviously gone awry. Maut Amut—the First Shield of the Guard—would not have ordered his men into a sealed meeting of the council otherwise. This was no exercise. Each soldier wore half his weight in gleaming armor, and all had broadblades drawn as they spread out through the hall shouting orders, taking up positions at the perimeter, guarding the doors to keep someone out … or in.

Half the members of the council were trying to stumble to their feet, tripping on their long robes, spilling wine over carefully cut silk, bellowing questions or crying out in dismay. The rest sat rooted in their chairs, eyes wide, jaws agape, as they tried to make some sense of the unfolding madness. Kaden ignored them, kept his own gaze trained on the Aedolians.

Behind these men in steel, the memory of other soldiers filled Kaden's mind, Aedolians hacking their vicious way through Ashk'lan, murdering the monks, hounding Kaden himself through the mountains. He had spent months after his return to the Dawn Palace reviewing the records of the remaining guardsmen, scouring their personal histories for any hint of treachery, of allegiance to Adare or to Ran il Tornja. The entire guard was placed on parole while hundreds of scribes investigated thousands of stories, and in the end, the council had dismissed more than a hundred before reinstating the rest. Kaden reminded himself of those measures, but he could feel the tension in his shoulders all the same.

See the world,
he told himself, taking a long breath then letting it out,
not your dream of the world.

Two dozen Aedolians charged over the suspended catwalk, then surrounded the council table.

Kaden rose to his feet, discarding his own fear as he did so.

“What is happening?” Despite his misgivings, his voice was steady.

Maut Amut stepped forward. The furious motion of the Aedolian entrance was finished. Waves lapped at the shore of the map, tiny tsunami. Sun streamed through the skylights overhead, warm and silent, playing over the armor of the soldiers, glinting off their naked blades. The members of the council went suddenly silent, frozen, like statues littering the catwalks, caught in the various postures of their own unreadiness.

“An attack, First Speaker,” Amut replied grimly, eyes scanning the walls, the doors, “inside the palace itself.”

Kaden glanced around the room.

“When?”

Amut shook his head. “We are not certain.”

“Who?”

The First Shield grimaced. “Someone fast. Dangerous.”

“How dangerous?”

“Dangerous enough to enter the palace, to get inside Intarra's Spear unnoticed, to subdue three of my men, three Aedolians, and then to disappear.”

 

2

Night was a foreign nation.

It had always felt that way to Adare hui'Malkeenian, as though the world changed after the setting of the sun. Shadow elided hard edges, hid form, rendered sunlight's familiar chambers strange. Darkness leached color from the brightest silk. Moonlight silvered water and glass, made lambent and cold the day's basic substances. Even lamps, like the two that sat on the desk before her now, caused the world to shift and twitch with the motion of the captured flame. Night could work this unsettling transformation on the most familiar spaces, and these cold rooms high in the stony keep at the edge of Aergad were hardly familiar. Adare had lived inside them almost a year without ever feeling welcome or safe, even in the daytime. Night transported her even further, to a place that was hard, and alien, and barbarous.

The sounds of night, too, required translation. Morning footsteps in the hallway were normal—servants and castle staff going about their work. Past midnight, however, those same footsteps sounded furtive. A shout at noontime was just a shout; a night cry might herald danger, disaster. The courtyard outside and below Adare's window was a chaos of activity during the day, but this late, with the gates long locked, it was usually silent, and so, when she heard the clatter of hooves on the cobbles, the terse commands snatched away by the wind, she set down her seal of office abruptly, careful to keep the ink from puddling on the pages, then, with her heart hammering inside her, crossed to the closed window.

A messenger at midnight was not the same thing as a messenger at noon.

She throttled her fear as she nudged open the shutters and the northern air slid cold over her sweaty skin. A rider at this hour could mean anything—Urghul crossing the Black River, Urghul already
across
the Black, Long Fist's savages burning another border town, or his mad leach, Balendin, twisting the fear of Adare's people into some new, foul kenning. A rider could mean she was losing. Could mean she'd already lost.

Reflexively, she looked to the river first, the Haag, carving its way south just beneath the high walls of the city. She could make out the stone arches of the single bridge spanning the flow, but night hid from her any sign of the sentries posted there. She took a deep breath, relaxed her hands on the casement. She'd half expected to find the Urghul, she realized, barely a quarter mile distant and storming the bridge, ready to lay siege to the city.

Because you're a fool,
she told herself grimly. If Balendin and the Urghul had broken through Ran il Tornja's legions, she would have heard more than a few horses on the cobbles. She shifted her attention to the courtyard below.

Aergad was an old city, as old as Annur itself, and the castle she had taken for her own had been the ancestral seat of the kings who ruled the southern Romsdals long before the rise of her empire. Both the castle and the city walls looked their age. Though the builders had known their work, there had been no need to defend Aergad in more than a century, and Adare could see gaps in the tops of the ramparts, gaping spaces where ice had eaten away at the mortar, sending huge blocks of stone tumbling into the river below. She had ordered the walls repaired, but masons were scarce, and il Tornja needed them to the east, where he was fighting his months-long holding action against the Urghul.

Moonlight threw the jagged shapes of the southern wall onto the rough stones of the courtyard. The messenger was dismounting in the shadow; Adare could see his shape, and the shape of his horse, but no face, no uniform. She tried to read something in the posture, in the set of those shoulders, anything that would warn her of the message that he carried.

A whimper broke the night's quiet, an infant's cry from the room behind her. Grimacing, Adare turned away from the courtyard, to where Sanlitun hui'Malkeenian, the second of that name, twisted uneasily in his small wooden crib, disturbed by the hooves on the cobbles or by the cold northern air from the open window. Adare crossed to him quickly, hoping that he hadn't truly awoken, that she could soothe him with a soft hand and a few words, that he would slide back into his slumber before she had to confront whatever news was coming.

“Shhh,” she whispered. “It's all right, my little boy. Shh…”

Sometimes it was easy to soothe him. On the better nights, whispering meaningless comfort to her squirming child, Adare felt as though someone else was speaking, a woman who was older, slower, more certain, some other mother who understood nothing of politics or finance, who would fumble even simple figures, but who knew in her bones the soothing of a colicky child. Most times, however, she felt lost, baffled by her motherhood, desperate with her love for the tiny child and terrified by her inability to calm him. She would hold him close, whisper over and over into his ear, and his body would shudder itself still for a while. Then, when she thought the grief had passed, when she pulled back to study his face, his chest would heave, the sobs would force his small mouth wide, and the tears would well up all over again.

He had her eyes. Looking into them when he cried was like staring into a mountain pool and finding red-gold embers glowing unquenched beneath the water's surface. Adare wondered if her own eyes looked the same behind tears. It seemed a long time since she had cried.

“Shh, my little boy,” she whispered, running the back of her fingers softly over his cheek. “It's all right.”

Sanlitun screwed up his small face, strained against the swaddling, cried out once more, then subsided.

“It's all right,” she whispered again.

Only when she returned to the window, when she looked out once more and saw the rider had moved into the moonlight, did she realize she was wrong. It was not all right. Maybe the child had known before she did who had come. Maybe it wasn't the cold or the wind that had woken him at all, but some infant's knowledge that his father was near, his father, the Csestriim, the
kenarang,
general of Adare's shrinking empire, murderer of her own father, possibly a mortal foe, and one of her only allies. Ran il Tornja was here, striding across the courtyard, leaving a groom to lead away a horse that looked half dead. He glanced up toward her window, met her eyes, and saluted, a casual motion, almost dismissive.

This sudden arrival would have been odd enough in the daytime, but it was not daytime. It was well past midnight. Adare pulled the window closed, tried to still her sudden shivering, straightened her back, and turned to face the doors to her chamber, arranging her face before he entered.

*   *   *

“You should have the men on the gate flogged,” il Tornja said as soon as he'd closed the door behind him. “Or killed. They checked to make certain it was me, but let my guardsmen pass without a second glance.”

BOOK: The Last Mortal Bond
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