The Singularity Is Near: When Humans Transcend Biology (62 page)

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Authors: Ray Kurzweil

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IP business models invariably exist on the edge of change. Movies have been difficult to download because of their large file size, but that is rapidly becoming
less of an issue. The movie industry needs to lead the charge toward new standards, such as high-definition movies on demand. Musicians typically make most of their money with live performances, but that model will also come under attack early in the next decade, when we will have full-immersion virtual reality. Each industry will need to continually reinvent its business models, which will require as much creativity as the creation of the IP itself.

The first industrial revolution extended the reach of our bodies, and the second is extending the reach of our minds. As I mentioned, employment in factories and farms has gone from 60 percent to 6 percent in the United States in the past century. Over the next couple of decades, virtually all routine physical and mental work will be automated. Computation and communication will not involve discrete products such as handheld devices but will be a seamless web of intelligent resources that are all around us. Already most contemporary work is involved in the creation and promotion of IP in one form or another, as well as direct personal services from one person to another (health, fitness, education, and so on). These trends will continue with the creation of IP—including all of our artistic, social, and scientific creativity—and will be greatly enhanced by the expansion of our intellect through the merger with non-biological intelligence. Personal services will largely move to virtual-reality environments, especially when virtual reality begins to encompass all of the senses.

Decentralization.
The next several decades will see a major trend toward decentralization. Today we have highly centralized and vulnerable energy plants and use ships and fuel lines to transport energy. The advent of nano-engineered fuel cells and solar power will enable energy resources to be massively distributed and integrated into our infrastructure. MNT manufacturing will be highly distributed using inexpensive nanofabrication minifactories. The ability to do nearly anything with anyone from anywhere in any virtual-reality environment will make obsolete the centralized technologies of office buildings and cities.

With version 3.0 bodies able to morph into different forms at will and our largely nonbiological brains no longer constrained to the limited architecture that biology has bestowed on us, the question of what is human will undergo intensive examination. Each transformation described here does not represent a sudden leap but rather a sequence of many small steps. Although the speed with which these steps are being taken is hastening, mainstream acceptance generally follows rapidly. Consider new reproductive technologies such as in vitro fertilization, which were controversial at first but quickly became widely used and accepted. On the other hand, change will always produce fundamentalist
and Luddite counteractions, which will intensify as the pace of change increases. But despite apparent controversy, the overwhelming benefits to human health, wealth, expression, creativity, and knowledge quickly become apparent.

. . . on Play

 

Technology is a way of organizing the universe so that people don’t have to experience it.

                   —M
AX
F
RISCH
,
H
OMO
F
ABER

 

Life is either a daring adventure or nothing.

                   —H
ELEN
K
ELLER

 

Play is just another version of work and has an integral role in the human creation of knowledge in all of its forms. A child playing with dolls and blocks is acquiring knowledge essentially by creating it through his or her own experience. People playing with dance moves are engaged in a collaborative creative process (consider the kids on street corners in the nation’s poorest neighborhoods who created break dancing, which launched the hip-hop movement). Einstein put aside his work for the Swiss patent office and engaged in playful mind experiments, resulting in the creation of his enduring theories of special and general relativity. If war is the father of invention, then play is its mother.

Already there is no clear distinction between increasingly sophisticated video games and educational software.
The Sims 2
, a game released in September 2004, uses AI-based characters that have their own motivations and intentions. With no prepared scripts the characters behave in unpredictable ways, with the story line emerging out of their interactions. Although considered a game, it offers players insights into developing social awareness. Similarly games that simulate sports with increasingly realistic play impart skills and understanding.

By the 2020s, full-immersion virtual reality will be a vast playground of compelling environments and experiences. Initially VR will have certain benefits in terms of enabling communications with others in engaging ways over long distances and featuring a great variety of environments from which to choose. Although the environments will not be completely convincing at first, by the late 2020s they will be indistinguishable from real reality and will involve all of the senses, as well as neurological correlations of our emotions. As we
enter the 2030s there won’t be clear distinctions between human and machine, between real and virtual reality, or between work and play.

. . . on the Intelligent Destiny of the Cosmos: Why We Are
Probably Alone in the Universe

 

The universe is not only queerer than we suppose, but queerer than we can suppose.

                   —J. B. S. H
ALDANE

 

What is the universe doing questioning itself via one of its smallest products?

                   —D. E. J
ENKINS
, A
NGLICAN THEOLOGIAN

 

What is the universe computing? As far as we can tell, it is not producing a single answer to a single question. . . . Instead the universe is computing itself. Powered by Standard Model software, the universe computes quantum fields, chemicals, bacteria, human beings, stars, and galaxies. As it computes, it maps out its own spacetime geometry to the ultimate precision allowed by the laws of physics. Computation is existence.

                   —S
ETH
L
LOYD AND
Y. J
ACK
N
G
62

 

Our naive view of the cosmos, dating back to pre-Copernican days, was that the Earth was at the center of the universe and human intelligence its greatest gift (next to God). The more informed recent view is that, even if the likelihood of a star’s having a planet with a technology-creating species is very low (for example, one in a million), there are so many stars (that is, billions of trillions of them), that there are bound to be many (billions or trillions) with advanced technology.

This is the view behind SETI—the Search for Extraterrestrial Intelligence—and is the common informed view today. However, there are reasons to doubt the “SETI assumption” that ETI is prevalent.

First, consider the common SETI view. Common interpretations of the Drake equation (see below) conclude that there are many (as in billions) of ETIs in the universe, thousands or millions in our galaxy. We have only examined a tiny portion of the haystack (the universe), so our failure to date to find the needle (an ETI signal) should not be considered discouraging. Our efforts to explore the haystack are scaling up.

The following diagram from
Sky & Telescope
illustrates the scope of the
SETI project by plotting the capability of the varied scanning efforts against three major parameters: distance from Earth, frequency of transmission, and the fraction of the sky.
63

 

The plot includes two future systems. The Allen Telescope Array, named after Microsoft cofounder Paul Allen, is based on using many small scanning dishes rather than one or a small number of large dishes, with thirty-two of the dishes scheduled to be online in 2005. When all of its 350 dishes are operational (projected in 2008), it will be equivalent to a 2½-acre dish (10,000 square meters). It will be capable of listening to up to 100 million frequency channels simultaneously, and able to cover the entire microwave spectrum. One of its intended tasks will be to scan millions of stars in our galaxy. The project relies on intelligent computation that can extract highly accurate signals from many low-cost dishes.
64

Ohio State University is building the Omnidirectional Search System, which relies on intelligent computation to interpret signals from a large array of simple antennas. Using principles of interferometry (the study of how signals interfere with each other), a high-resolution image of the entire sky can be computed from the antenna data.
65
Other projects are expanding the range of electromagnetic frequency, for example, to explore the infrared and optical ranges.
66

There are six other parameters in addition to the three shown in the chart on the previous page—for example, polarization (the plane of the wavefront in relation to the direction of the electromagnetic waves). One of the conclusions we can draw from the above graph is that only very thin slices of this nine-dimensional “parameter space” have been explored by SETI. So, the reasoning goes, we should not be surprised that we have not yet uncovered evidence of an ETI.

However, we are not just searching for a single needle. Based on the law of accelerating returns, once an ETI reaches primitive mechanical technologies, it is only a few centuries before it reaches the vast capabilities I’ve projected for the twenty-second century here on Earth. Russian astronomer N. S. Kardashev describes a “type II” civilization as one that has harnessed the power of its star for communication using electromagnetic radiation (about 4 × 10
26
watts, based on our sun).
67
According to my projections (see
chapter 3
), our civilization will reach that level by the twenty-second century. Given that the level of technological development of the many civilizations projected by many SETI theorists should be spread out over vast periods of time, there should be many greatly ahead of us. So there should be many type II civilizations. Indeed, there has been sufficient time for some of these civilizations to have colonized their galaxies and achieve Kardashev’s type III: a civilization that has harnessed the energy of its galaxy (about 4 × 10
37
watts, based on our galaxy). Even a single advanced civilization should be emitting billions or trillions of “needles”—that is, transmissions representing a vast number of points in the SETI parameter space as artifacts and side effects of its myriad information processes. Even with the thin slices of the parameter space scanned by the SETI project to date, it would be hard to miss a type II civilization, let alone a type III. If we then factor in the expectation that there should be a vast number of these advanced civilizations, it is odd that we haven’t noticed them. That’s the Fermi Paradox.

The Drake Equation.
The SETI search has been motivated in large part by astronomer Frank Drake’s 1961 equation for estimating the number of intelligent (or, more precisely, radio-transmitting) civilizations in our galaxy.
68
(Presumably,
the same analysis would pertain to other galaxies.) Consider the SETI assumption from the perspective of the Drake formula, which states:

The number of radio-transmitting civilizations = N ×
f
p
×
n
e
×
f
l
×
f
i
×
f
c
×
f
L

where:

N = the number of stars in the Milky Way galaxy. Current estimates are around 100 billion (10
11
).

f
p
= the fraction of stars that have orbiting planets. Current estimates range from about 20 percent to 50 percent.

n
e
:
For each star with orbiting planets, what is the average number of planets capable of sustaining life? This factor is highly controversial. Some estimates are one or higher (that is, every star with planets has, on average, at least one planet that can sustain life) to much lower factors, such as one in one thousand or even less.

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