You are not a Gadget: A Manifesto (2 page)

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Occasionally, a Digital Eden Appears

One day in the early 1980s, a music synthesizer designer named Dave Smith casually made up a way to represent musical notes. It was called MIDI. His approach conceived of music from a keyboard player’s point of view. MIDI was made of digital patterns that represented keyboard events like “key-down” and “key-up.”

That meant it could not describe the curvy, transient expressions a singer or a saxophone player can produce. It could only describe the tile mosaic world of the keyboardist, not the watercolor world of the violin. But there was no reason for MIDI to be concerned with the whole of musical expression, since Dave only wanted to connect some synthesizers together so that he could have a larger palette of sounds while playing a single keyboard.

In spite of its limitations, MIDI became the standard scheme to represent music in software. Music programs and synthesizers were designed to work with it, and it quickly proved impractical to change or dispose of all that software and hardware. MIDI became entrenched, and despite Herculean efforts to reform it on many occasions by a multi-decade-long
parade of powerful international commercial, academic, and professional organizations, it remains so.

Standards and their inevitable lack of prescience posed a nuisance before computers, of course. Railroad gauges—the dimensions of the tracks—are one example. The London Tube was designed with narrow tracks and matching tunnels that, on several of the lines, cannot accommodate air-conditioning, because there is no room to ventilate the hot air from the trains. Thus, tens of thousands of modern-day residents in one of the world’s richest cities must suffer a stifling commute because of an inflexible design decision made more than one hundred years ago.

But software is worse than railroads, because it must always adhere with absolute perfection to a boundlessly particular, arbitrary, tangled, intractable messiness. The engineering requirements are so stringent and perverse that adapting to shifting standards can be an endless struggle. So while lock-in may be a gangster in the world of railroads, it is an absolute tyrant in the digital world.

Life on the Curved Surface of Moore’s Law

The fateful, unnerving aspect of information technology is that a particular design will occasionally happen to fill a niche and, once implemented, turn out to be unalterable. It becomes a permanent fixture from then on, even though a better design might just as well have taken its place before the moment of entrenchment. A mere annoyance then explodes into a cataclysmic challenge because the raw power of computers grows exponentially. In the world of computers, this is known as Moore’s law.

Computers have gotten
millions
of times more powerful, and immensely more common and more connected, since my career began—which was not so very long ago. It’s as if you kneel to plant a seed of a tree and it grows so fast that it swallows your whole village before you can even rise to your feet.

So software presents what often feels like an unfair level of responsibility to technologists. Because computers are growing more powerful at an exponential rate, the designers and programmers of technology must be extremely careful when they make design choices. The consequences
of tiny, initially inconsequential decisions often are amplified to become defining, unchangeable rules of our lives.

MIDI now exists in your phone and in billions of other devices. It is the lattice on which almost all the popular music you hear is built. Much of the sound around us—the ambient music and audio beeps, the ring-tones and alarms—are conceived in MIDI. The whole of the human auditory experience has become filled with discrete notes that fit in a grid.

Someday a digital design for describing speech, allowing computers to sound better than they do now when they speak to us, will get locked in. That design might then be adapted to music, and perhaps a more fluid and expressive sort of digital music will be developed. But even if that happens, a thousand years from now, when a descendant of ours is traveling at relativistic speeds to explore a new star system, she will probably be annoyed by some awful beepy MIDI-driven music to alert her that the antimatter filter needs to be recalibrated.

Lock-in Turns Thoughts into Facts

Before MIDI, a musical note was a bottomless idea that transcended absolute definition. It was a way for a musician to think, or a way to teach and document music. It was a mental tool distinguishable from the music itself. Different people could make transcriptions of the same musical recording, for instance, and come up with slightly different scores.

After MIDI, a musical note was no longer just an idea, but a rigid, mandatory structure you couldn’t avoid in the aspects of life that had gone digital. The process of lock-in is like a wave gradually washing over the rulebook of life, culling the ambiguities of flexible thoughts as more and more thought structures are solidified into effectively permanent reality.

We can compare lock-in to scientific method. The philosopher Karl Popper was correct when he claimed that science is a process that disqualifies thoughts as it proceeds—one can, for example, no longer reasonably believe in a flat Earth that sprang into being some thousands of years ago. Science removes ideas from play empirically, for good reason.

Lock-in, however, removes design options based on what is easiest to program, what is politically feasible, what is fashionable, or what is created by chance.

Lock-in removes ideas that do not fit into the winning digital representation scheme, but it also reduces or narrows the ideas it immortalizes, by cutting away the unfathomable penumbra of meaning that distinguishes a word in natural language from a command in a computer program.

The criteria that guide science might be more admirable than those that guide lock-in, but unless we come up with an entirely different way to make software, further lock-ins are guaranteed. Scientific progress, by contrast, always requires determination and can stall because of politics or lack of funding or curiosity. An interesting challenge presents itself: How can a musician cherish the broader, less-defined concept of a note that preceded MIDI, while using MIDI all day long and interacting with other musicians through the filter of MIDI? Is it even worth trying? Should a digital artist just give in to lock-in and accept the infinitely explicit, finite idea of a MIDI note?

If it’s important to find the edge of mystery, to ponder the things that can’t quite be defined—or rendered into a digital standard—then we will have to perpetually seek out entirely new ideas and objects, abandoning old ones like musical notes. Throughout this book, I’ll explore whether people are becoming like MIDI notes—overly defined, and restricted in practice to what can be represented in a computer. This has enormous implications: we can conceivably abandon musical notes, but we can’t abandon ourselves.

When Dave made MIDI, I was thrilled. Some friends of mine from the original Macintosh team quickly built a hardware interface so a Mac could use MIDI to control a synthesizer, and I worked up a quick music creation program. We felt so free—but we should have been more thoughtful.

By now, MIDI has become too hard to change, so the culture has changed to make it seem fuller than it was initially intended to be. We have narrowed what we expect from the most commonplace forms of musical sound in order to make the technology adequate. It wasn’t Dave’s fault. How could he have known?

Digital Reification: Lock-in Turns Philosophy into Reality

A lot of the locked-in ideas about how software is put together come from an old operating system called UNIX. It has some characteristics that are related to MIDI.

While MIDI squeezes musical expression through a limiting model of the actions of keys on a musical keyboard, UNIX does the same for all computation, but using the actions of keys on typewriter-like keyboards. A UNIX program is often similar to a simulation of a person typing quickly.

There’s a core design feature in UNIX called a “command line interface.” In this system, you type instructions, you hit “return,” and the instructions are carried out.
*
A unifying design principle of UNIX is that a program can’t tell if a person hit return or a program did so. Since real people are slower than simulated people at operating keyboards, the importance of precise timing is suppressed by this particular idea. As a result, UNIX is based on discrete events that don’t have to happen at a precise moment in time. The human organism, meanwhile, is based on continuous sensory, cognitive, and motor processes that have to be synchronized precisely in time. (MIDI falls somewhere in between the concept of time embodied in UNIX and in the human body, being based on discrete events that happen at particular times.)

UNIX expresses too large a belief in discrete abstract symbols and not enough of a belief in temporal, continuous, nonabstract reality; it is more like a typewriter than a dance partner. (Perhaps typewriters or word processors ought to always be instantly responsive, like a dance partner—but that is not yet the case.) UNIX tends to “want” to connect to reality as if reality were a network of fast typists.

If you hope for computers to be designed to serve embodied people as well as possible people, UNIX would have to be considered a bad design. I discovered this in the 1970s, when I tried to make responsive musical
instruments with it. I was trying to do what MIDI does not, which is work with fluid, hard-to-notate aspects of music, and discovered that the underlying philosophy of UNIX was too brittle and clumsy for that.

The arguments in favor of UNIX focused on how computers would get literally millions of times faster in the coming decades. The thinking was that the speed increase would overwhelm the timing problems I was worried about. Indeed, today’s computers are millions of times faster, and UNIX has become an ambient part of life. There are some reasonably expressive tools that have UNIX in them, so the speed increase has sufficed to compensate for UNIX’s problems in some cases. But not all.

I have an iPhone in my pocket, and sure enough, the thing has what is essentially UNIX in it. An unnerving element of this gadget is that it is haunted by a weird set of unpredictable user interface delays. One’s mind waits for the response to the press of a virtual button, but it doesn’t come for a while. An odd tension builds during that moment, and easy intuition is replaced by nervousness. It is the ghost of UNIX, still refusing to accommodate the rhythms of my body and my mind, after all these years.

I’m not picking in particular on the iPhone (which I’ll praise in another context later on). I could just as easily have chosen any contemporary personal computer. Windows isn’t UNIX, but it does share UNIX’s idea that a symbol is more important than the flow of time and the underlying continuity of experience.

The grudging relationship between UNIX and the temporal world in which the human body moves and the human mind thinks is a disappointing example of lock-in, but not a disastrous one. Maybe it will even help make it easier for people to appreciate the old-fashioned physical world, as virtual reality gets better. If so, it will have turned out to be a blessing in disguise.

Entrenched Software Philosophies Become Invisible Through Ubiquity

An even deeper locked-in idea is the notion of the file. Once upon a time, not too long ago, plenty of computer scientists thought the idea of the file was not so great.

The first design for something like the World Wide Web, Ted Nelson’s Xanadu, conceived of one giant, global file, for instance. The first iteration of the Macintosh, which never shipped, didn’t have files. Instead, the whole of a user’s productivity accumulated in one big structure, sort of like a singular personal web page. Steve Jobs took the Mac project over from the fellow who started it, the late Jef Raskin, and soon files appeared.

UNIX had files; the Mac as it shipped had files; Windows had files. Files are now part of life; we teach the idea of a file to computer science students as if it were part of nature. In fact, our conception of files may be more persistent than our ideas about nature. I can imagine that someday physicists might tell us that it is time to stop believing in photons, because they have discovered a better way to think about light—but the file will likely live on.

The file is a set of philosophical ideas made into eternal flesh. The ideas expressed by the file include the notion that human expression comes in severable chunks that can be organized as leaves on an abstract tree—and that the chunks have versions and need to be matched to compatible applications.

What do files mean to the future of human expression? This is a harder question to answer than the question “How does the English language influence the thoughts of native English speakers?” At least you can compare English speakers to Chinese speakers, but files are universal. The idea of the file has become so big that we are unable to conceive of a frame large enough to fit around it in order to assess it empirically.

What Happened to Trains, Files, and Musical Notes Could Happen Soon to the Definition of a Human Being

It’s worth trying to notice when philosophies are congealing into locked-in software. For instance, is pervasive anonymity or pseudonymity a good thing? It’s an important question, because the corresponding philosophies of how humans can express meaning have been so ingrained into the interlocked software designs of the internet that we might never be able to fully get rid of them, or even remember that things could have been different.

We ought to at least try to avoid this particularly tricky example of impending lock-in. Lock-in makes us forget the lost freedoms we had in the digital past. That can make it harder to see the freedoms we have in the digital present. Fortunately, difficult as it is, we can still try to change some expressions of philosophy that are on the verge of becoming locked in place in the tools we use to understand one another and the world.

A Happy Surprise

The rise of the web was a rare instance when we learned new, positive information about human potential. Who would have guessed (at least at first) that millions of people would put so much effort into a project without the presence of advertising, commercial motive, threat of punishment, charismatic figures, identity politics, exploitation of the fear of death, or any of the other classic motivators of mankind. In vast numbers, people did something cooperatively, solely because it was a good idea, and it was beautiful.

BOOK: You are not a Gadget: A Manifesto
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