Authors: Wendy Orr
The next morning, the wind is still strong and cold, but the rain is gone.
âTime to go home for the winter,' says Lanni.
âWolf girl could come with us,' Sammo suggests.
Lanni and Aissa shake their heads, even before Onyx says, âShe belongs to the Lady.'
Sammo is too excited about seeing his parents again to argue.
Lanni milks the goats; they all drink as much as they want, and pour the rest into goatskin bags to be jolted into curds on the long walk home. The cheeses are packed into panniers strapped across four billy goats' shoulders; they eat the last of the grapes and a barley cake each.
Aissa folds her fleece to stack with the others but Lanni wraps it around her shoulders again. âIt's yours,' she says, clasping Aissa's hands between her own strong, warm ones. âBe well.'
Little Sammo repeats it, and Onyx gives her a round hard cheese from his pack. It feels like gold in her hands, heavy and hard, and it only just fits into the pouch on her belt. Lanni smiles, but Aissa feels warm tears on her face and doesn't know why.
Then Onyx lifts the gate away from the mouth of the cave, the goats crowd out to graze their way across the mountain, the dog races around in hopes of chasing a stray . . . The herders are on their way home.
Aissa stands watching them, hand on heart in thanks and goodbye, until they're out of sight and she is chilled right through her new fleece.
Down the mountain,
sling in hand â
if Aissa had a voice she would sing
against the wind.
Through the woods out to the meadow,
she stops for wild grapes
smashed and fallen in the storm
and hears a sound like moaning
further down the hill.
Aissa creeps forward
with a rock in her sling
for whatever threatens,
and finds a body in a puddle
below a rock,
as if it had skidded and fallen
in the pouring rain.
The body is Half-One
and she looks dead
though if she's moaning
she must be alive.
She doesn't hear Aissa
clapping her hands
and when Aissa touches her arm,
the twin's skin is as cold
as the sharp north wind
.
Aissa has never touched
Half-One before
though she's felt the slap of the hand
often enough.
Half-One doesn't know
it's Aissa touching â
she turns in trust
as if to her sister.
So Aissa grabs her shoulders,
hauls her out of the puddle,
and rolls her in
the goatherd's fleece,
because Half-One
didn't have time
for a cloak either
when she ran after Aissa.
She is heavy and floppy,
bigger than Aissa,
but Aissa sits her up,
and slides a smashed grape
into her mouth.
The girl's eyes open,
blank and confused;
they don't look
like Half-One's eyes
and when Aissa tries
to pull her to her feet,
Half-One flops down
and starts to cry.
So Aissa pushes
another grape in her mouth,
then runs to the forest
to find a branch for a crutch â
and with that
gets Half-One to her feet.
Stumbling down the mountain
together,
Half-One with a stick in one hand
and Aissa on the other.
Once she looks at Aissa
with a moment's hatred
as if she knows her,
then the light
goes out of her eyes
and she sleepwalks again.
Past the ancient oak,
onto the singing path,
but still a long way to go
and the twin is weakening
step by step,
too weak to use her crutch,
so Aissa is carrying her weight,
pushing, dragging,
with pain in her side
and her own knees trembling â
when Half-One falls again,
sliding off Aissa's shoulder,
face flat to the ground,
Aissa can't lift her.
Pushing, pulling,
shoving, rolling;
she doesn't know why
she doesn't want Half-One to die,
and the twin is so still,
her head and arms so floppy
when Aissa pulls her
that maybe it's too late.
If Aissa is found
with dead Half-One
they'll say it's her fault
and she'll be thrown off the cliff.
Maybe it is her fault,
but she only meant to run away.
Then Half-One groans
and Aissa tries once more
to lift her
and can't.
She rolls her to her side
so Half-One doesn't drown
in the mud of the path,
tucks the goat skin around her
and runs â
she doesn't know how
or who she can tell â
but she must find help
or Half-One will die,
for real this time.
Luki!
thinks Aissa.
He will trust
enough to follow
â
but now she sees Half-Two
running across the field,
searching
and calling her twin.
So Aissa disappears
into the woods,
spying from a tree
to watch Half-Two
run to her sister,
screaming for help
till more searchers come
to carry the girl home.
And Aissa knows
that Squint-Eye and the twins
will never forgive her
or believe
that Half-One would have died
if Aissa hadn't found her.
No matter what she does now
she will never be safe.
Maybe running away
will be better than staying.
The Hall Folk are not as stupid as the servants think. However, it's not a good idea to bother the Lady with petty problems about people who barely count as people â as long as things are running smoothly, it's best to let servants sort things out for themselves.
But No-Name is becoming a problem. Kelya has known that something was wrong since the lottery, but she's still not sure what.
Goddess
, she begs,
what can I do?
The goddess doesn't answer. The other wise-women don't answer either, because Kelya's never told them her secret. It's not that she doesn't trust them, it's just that she's kept quiet for so long it's hard to even hint at it now.
Lyra and Lena are the other two wise-women; Lyra is the youngest, not much older than Lena's fifteen-year-old daughter, the apprentice Roula. Like the other trades, being a healer is usually passed from mother
to daughter, but Kelya never had children, and Lena's other children are all boys. Often a Lady's younger daughters become healers, but this Lady hasn't got any younger daughters. And no matter how much the others remind Lyra it's time for her to choose a husband and have a daughter, she hasn't found a man she wants yet.
âWe're fine as we are,' she says.
But when the half-dead twin is brought in after the storm, the ruckus is felt all the way up to the Hall.
There's no separate place for sick servants â you couldn't have them sleeping in the sick-room off the wise-women's chamber â so Lyra and Roula check the girl in the kitchen and give Squint-Eye herbs to bring the fever down and her strength up. They can't help but be involved.
âThe servants say it's No-Name's fault.'
âIt could be. Those twins have hounded her often enough.'
âThe girl's got a sprained ankle and a fever from lying out in the rain â how could No-Name have done that?'
âSquint-Eye set the twin to chase her.'
âSo Squint-Eye's blaming No-Name to keep her own authority.'
âThe truth is, that child has been nothing but trouble since she arrived. If the twin dies, sending No-Name to the cliffs might solveâ'
âThe truth is,' Kelya interrupts, âthat only the Lady can send someone to the cliffs. And I'm telling you that you do not want the Lady to decide on this one.'
There's a short, stunned silence.
âAre you saying that the servants' rumour about the firstborn is true?'
âHow did you keep the secret for so long? You could have trusted us!'
âTrust you to giggle and gossip like kitchen maids!' Kelya retorts. She doesn't need eyes to know they're all staring at her. âI'm just saying we need to find a better solution before everything gets out of control. We can start by making sure that twin survives.'
Fear now,
all the time,
everywhere,
belly-churning, mind-whirling
terror,
even in her cave
because
the autumn rains are leaking in
puddling on the floor â
she can't stay there much longer.
But if she runs away
she must leave Gold-Cat behind â
he belongs to the Lady.
So does Aissa â
but the Lady might want Gold-Cat.
Fear because
Half-One is still sick,
even with hot soup
spooned into her mouth,
drop by warm drop
by her sister;
even though wise-women visit
with healing herbs
and advice for Squint-Eye,
Half-One shivers,
sleeps and talks nonsense;
doesn't know where she is
or who wrapped her in goat fleece
to keep her warm.
Anger too,
bubbling through fear.
Aissa tried so hard
to save Half-One â
her side still aches
from the twin's weight â
it's not fair if it doesn't work;
and worse
that she gets the blame.
And in case she hasn't heard it,
Half-Two stands outside
the sanctuary rock
to tell the air
that her sister is dying,
that No-Name killed her,
and of how she hopes
to push the murderer
off the cliff herself.
Half-Two
never goes early enough
to see Aissa coming out
or late enough
to catch her going in,
and she's not brave enough
to try sliding
under the rock,
even though she's sure
it's where Aissa goes,
because once when she looked in,
Aissa's house snake looked out.
But even so,
Aissa's cave home
isn't safe anymore.
Luki hears the whispers too,
the talk of the cliffs;
he catches Aissa once,
meeting her at the gate
when he should be eating,
saying, âHow can I help?'
and sliding a half-eaten
barley cake
into her hand.
âNo one can help,'
Aissa would say if she could
though she eats the cake.
Running away
is dangerous enough,
it's even worse
if someone knows.
But she stores his words
as if they were jewels
or honeycomb,
arranging them with
his family's kindness,
and the goatherds',
tasting their sweetness in the night
when Half-Two's threats
invade her dreams.
So she plans
and hesitates.
She knows that the goat cave
is not a good choice
but it seems the only one.
She gathers acorns to dry,
drags wood for a fire
finds flint to start it,
yet somehow each night
finds herself turning
back to the town
where she's never been safe â
but safer than on the mountain
alone.
Days aren't quite
as bad as nights;
fear is still strong
and more real
but her mind can't whirl so fast
when she's running in the hills.
There are mushrooms growing
on the way to the cave
she has seen the wise-women
picking,
carrying them home
in wide willow baskets.
They're not so wise!
thinks Aissa,
they've missed some,
all along the way
.
She pulls them carefully
at the stalk,
not losing any
of the pale brown flesh,
brushing off dirt,
laying them on her outspread cloak
to carry and store
in the goatherds' cave.
Kneeling to reach one more
growing up from under
the root of a tree,
so excited at this sign
that she might survive the winter
she forgets to watch
or listen for danger â
just for a moment,
but that's all it takes.
The thump across her back
knocks her face to the ground,
gasping
as the stick strikes again
and a voice shouts,
âWicked girl!
Picking the mushrooms
left for the goddess â
how will she grow them
again next year?'
A final thump:
âGet up, girl,
and answer me!'
Aissa wants to run
but the voice is Lyra's,
a wise-woman,
though younger than the rest.
Aissa's not sure what powers
the wise-women have,
but she thinks she'd better
do what she's told.
âNo-Name!' says Lyra.
âNow, there's a surprise.
I thought you were a hunter's child
by that cloak.
But I guess I'll never know
how you came by it.'
Aissa's heart thumping,
faster still when Lyra says,
âYou know there are many
who want you thrown from the cliff â
stealing mushrooms from the goddess
takes you another step
closer to the edge.'
Lyra studies the mushrooms
so carefully laid
across the cloak,
and the rope sling
at Aissa's waist.
âIs this how you've lived,
foraging the hills,
since you were cast out
from the servants' kitchen?'
Aissa despairing
at being so wrong,
knows she will never,
ever,
be right.
She nods yes,
though her knees tremble.
âI think there might be
a better plan,'
says Lyra.
âBreak up your mushrooms,
throw them back
and thank the goddess
for her bounty â
and for your second chance.'
Aissa can't imagine
what a second chance could be,
but scatters pink-frilled pieces
of broken mushrooms
up and down the path
and is happy to thank the goddess
that she's still alive
and not being beaten again.
âFollow me,' says Lyra,
setting off down the hill,
never looking back to see
if Aissa is there
because she knows
Aissa has no choice.
At the walls of the town
Lyra passes
the gate to the garden,
taking the road around
to the great front gate,
Aissa so close behind her
she bumps when Lyra stops,
because she's afraid of the wise-woman
but more afraid of the crowd,
as she hears:
âLyra's bringing in No-Name!'
âHas Half-One died?'
âIs the cursed child finally
going to be thrown from the cliffs?'
Lyra ignores them as if she can't hear;
marches through the crowd,
the busy market,
up to the Hall.
âStay with me!'
she says,
and leads Aissa through
to the wise-women's chamber.